mlsanityData to 7 Oct 2026

Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Rendering

arXiv 1904.04196 ↗First posted 8 Apr 2019cs.CVcited by 115

Not on the map. Why?

Abstract (arXiv)

Estimating 3D hand meshes from single RGB images is challenging, due to intrinsic 2D-3D mapping ambiguities and limited training data. We adopt a compact parametric 3D hand model that represents deformable and articulated hand meshes. To achieve the model fitting to RGB images, we investigate and contribute in three ways: 1) Neural rendering: inspired by recent work on human body, our hand mesh estimator (HME) is implemented by a neural network and a differentiable renderer, supervised by 2D segmentation masks and 3D skeletons. HME demonstrates good performance for estimating diverse hand shapes and improves pose estimation accuracies. 2) Iterative testing refinement: Our fitting function is differentiable. We iteratively refine the initial estimate using the gradients, in the spirit of iterative model fitting methods like ICP. The idea is supported by the latest research on human body. 3) Self-data augmentation: collecting sized RGB-mesh (or segmentation mask)-skeleton triplets for training is a big hurdle. Once the model is successfully fitted to input RGB images, its meshes i.e. shapes and articulations, are realistic, and we augment view-points on top of estimated dense hand poses. Experiments using three RGB-based benchmarks show that our framework offers beyond state-of-the-art accuracy in 3D pose estimation, as well as recovers dense 3D hand shapes. Each technical component above meaningfully improves the accuracy in the ablation study.

Key facts. Cited by 115 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Apr 2019.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 30; 2022: 23; 2023: 22; 2024: 17; 2025: 14; 2026: 9.

115 papers.

Sort:

By area:

  1. 2023Reconstructing Hands in 3D with Transformerscited by 298
  2. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 194
  3. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
  4. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  5. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 140
  6. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  7. 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 122
  8. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 117
  9. 2024Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulationcited by 116
  10. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  11. 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
  12. 2021MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Imagecited by 74
38 more
  1. 2021Model-based 3D Hand Reconstruction via Self-Supervised Learningcited by 65
  2. 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 62
  3. 2021Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registrationcited by 59
  4. 2022AlignSDF: Pose-Aligned Signed Distance Fields for Hand-Object Reconstructioncited by 58
  5. 2022Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolutioncited by 54
  6. 2023Towards Generalizable Zero-Shot Manipulation via Translating Human Interaction Planscited by 51
  7. 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
  8. 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 50
  9. 2023Zero-Shot Robot Manipulation from Passive Human Videoscited by 49
  10. 2023gSDF: Geometry-Driven Signed Distance Functions for 3D Hand-Object Reconstructioncited by 49
  11. 2023HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recoverycited by 48
  12. 2021Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstructioncited by 44
  13. 2021Learning to Disambiguate Strongly Interacting Hands via Probabilistic Per-pixel Part Segmentationcited by 40
  14. 2023ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstructioncited by 37
  15. 20223D Interacting Hand Pose Estimation by Hand De-occlusion and Removalcited by 36
  16. 2021Contrastive Representation Learning for Hand Shape Estimationcited by 34
  17. 2024A survey of synthetic data augmentation methods in computer visioncited by 34
  18. 2024EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wildcited by 33
  19. 2021Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Camerascited by 32
  20. 2021Hand Image Understanding via Deep Multi-Task Learningcited by 31
  21. 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstructioncited by 30
  22. 2022Consistent 3D Hand Reconstruction in Video via self-supervised Learningcited by 28
  23. 2025EgoZero: Robot Learning from Smart Glassescited by 28
  24. 2021Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinementscited by 27
  25. 2023Im2Hands: Learning Attentive Implicit Representation of Interacting Two-Hand Shapescited by 26
  26. 2021RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Videocited by 23
  27. 2022ZoomNAS: Searching for Whole-body Human Pose Estimation in the Wildcited by 23
  28. 2022H3WB: Human3.6M 3D WholeBody Dataset and Benchmarkcited by 23
  29. 2023HMP: Hand Motion Priors for Pose and Shape Estimation from Videocited by 23
  30. 2023Deformer: Dynamic Fusion Transformer for Robust Hand Pose Estimationcited by 21
  31. 2023High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decompositioncited by 18
  32. 2022TempCLR: Reconstructing Hands via Time-Coherent Contrastive Learningcited by 17
  33. 2022Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the Wildcited by 17
  34. 20233D Pose Estimation of Two Interacting Hands from a Monocular Event Cameracited by 17
  35. 2021Learning to Fit Morphable Modelscited by 16
  36. 2021HandTailor: Towards High-Precision Monocular 3D Hand Recoverycited by 15
  37. 2024Rasterized Edge Gradients: Handling Discontinuities Differentiablycited by 14
  38. 2024HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactionscited by 13

50 most cited of 115 All 115 (JSON)