mlsanityData to 7 Oct 2026

Single-to-Dual-View Adaptation for Egocentric 3D Hand Pose Estimation

arXiv 2403.04381 ↗First posted 7 Mar 2024cs.CVcited by 19

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Abstract (arXiv)

The pursuit of accurate 3D hand pose estimation stands as a keystone for understanding human activity in the realm of egocentric vision. The majority of existing estimation methods still rely on single-view images as input, leading to potential limitations, e.g., limited field-of-view and ambiguity in depth. To address these problems, adding another camera to better capture the shape of hands is a practical direction. However, existing multi-view hand pose estimation methods suffer from two main drawbacks: 1) Requiring multi-view annotations for training, which are expensive. 2) During testing, the model becomes inapplicable if camera parameters/layout are not the same as those used in training. In this paper, we propose a novel Single-to-Dual-view adaptation (S2DHand) solution that adapts a pre-trained single-view estimator to dual views. Compared with existing multi-view training methods, 1) our adaptation process is unsupervised, eliminating the need for multi-view annotation. 2) Moreover, our method can handle arbitrary dual-view pairs with unknown camera parameters, making the model applicable to diverse camera settings. Specifically, S2DHand is built on certain stereo constraints, including pair-wise cross-view consensus and invariance of transformation between both views. These two stereo constraints are used in a complementary manner to generate pseudo-labels, allowing reliable adaptation. Evaluation results reveal that S2DHand achieves significant improvements on arbitrary camera pairs under both in-dataset and cross-dataset settings, and outperforms existing adaptation methods with leading performance. Project page: https://github.com/MickeyLLG/S2DHand.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 29 of its 47 references that are in the map. First posted on arXiv 7 Mar 2024.

Builds on

29 of 47 references.

References · 29

  1. 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,482
  2. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  3. 2017Adversarial Discriminative Domain Adaptationcited by 1,309
  4. 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 789
  5. 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
  6. 2020Source Data-absent Unsupervised Domain Adaptation through Hypothesis Transfer and Labeling Transfercited by 173
  7. 2017GANerated Hands for Real-time 3D Hand Tracking from Monocular RGBcited by 147
  8. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 140
  9. 2020Monocular Real-time Hand Shape and Motion Capture using Multi-modal Datacited by 106
  10. 2019DexPilot: Vision Based Teleoperation of Dexterous Robotic Hand-Arm Systemcited by 105
  11. 2019Unsupervised 3D Pose Estimation with Geometric Self-Supervisioncited by 95
  12. 2021DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Camerascited by 67
17 more
  1. 2022UmeTrack: Unified multi-view end-to-end hand tracking for VRcited by 48
  2. 2021Generalizing Gaze Estimation with Outlier-guided Collaborative Adaptationcited by 42
  3. 2020Physics-Based Dexterous Manipulations with Estimated Hand Poses and Residual Reinforcement Learningcited by 37
  4. 2022Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videoscited by 35
  5. 2021Regressive Domain Adaptation for Unsupervised Keypoint Detectioncited by 34
  6. 2021Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Camerascited by 32
  7. 2020Domain Adaptation Gaze Estimation by Embedding with Prediction Consistencycited by 27
  8. 2023Deformer: Dynamic Fusion Transformer for Robust Hand Pose Estimationcited by 21
  9. 2020MVHM: A Large-Scale Multi-View Hand Mesh Benchmark for Accurate 3D Hand Pose Estimationcited by 15
  10. 2023Source-free Domain Adaptive Human Pose Estimationcited by 15
  11. 2022Domain Adaptive Hand Keypoint and Pixel Localization in the Wildcited by 14
  12. 2023Prior-guided Source-free Domain Adaptation for Human Pose Estimationcited by 13
  13. 2020Unsupervised Domain Adaptation for Person Re-Identification through Source-Guided Pseudo-Labelingcited by 12
  14. 2023Structural Multiplane Image: Bridging Neural View Synthesis and 3D Reconstructioncited by 12
  15. 2023Semi-Supervised 2D Human Pose Estimation Driven by Position Inconsistency Pseudo Label Correction Modulecited by 10
  16. 2022Jitter Does Matter: Adapting Gaze Estimation to New Domainscited by 6
  17. 2023UVAGaze: Unsupervised 1-to-2 Views Adaptation for Gaze Estimationcited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 9; 2026: 6.

19 papers.

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  1. 2024Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objectscited by 35
  2. 2025Exo2Ego: Exocentric Knowledge Guided MLLM for Egocentric Video Understandingcited by 25
  3. 2025Challenges and Trends in Egocentric Vision: A Surveycited by 20
  4. 2024Masked Video and Body-worn IMU Autoencoder for Egocentric Action Recognitioncited by 18
  5. 2025UniLS: End-to-End Audio-Driven Avatars for Unified Listening and Speakingcited by 10
  6. 2024ActionVOS: Actions as Prompts for Video Object Segmentationcited by 8
  7. 2025SiMHand: Mining Similar Hands for Large-Scale 3D Hand Pose Pre-trainingcited by 7
  8. 2025Bring Your Rear Cameras for Egocentric 3D Human Pose Estimationcited by 7
  9. 2026EgoGrasp: World-Space Hand-Object Interaction Estimation from Egocentric Videoscited by 7
  10. 2024Pre-Training for 3D Hand Pose Estimation with Contrastive Learning on Large-Scale Hand Images in the Wildcited by 2
  11. 2025Egocentric Action-aware Inertial Localization in Point Clouds with Vision-Language Guidancecited by 2
  12. 2025Generative Modeling of Shape-Dependent Self-Contact Human Posescited by 2
7 more
  1. 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generationcited by 2
  2. 2025SFHand: Learning Embodied Manipulation by Streaming Egocentric 3D Hand Forecastingcited by 1
  3. 2026HelloWorld: Enabling Socially Interactive Characters in Video World Modelscited by 1
  4. 2025DF-Mamba: Deformable State Space Modeling for 3D Hand Pose Estimation in Interactionscited by 0
  5. 2026Perception or Prejudice: Can MLLMs Go Beyond First Impressions of Personality?cited by 0
  6. 2026Towards in-the-wild Egocentric 3D Hand-Object Pose Estimationcited by 0
  7. 2026EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Datasetcited by 0