mlsanityData to 7 Oct 2026

Reconstructing Interacting Hands with Interaction Prior from Monocular Images

arXiv 2308.14082 ↗First posted 27 Aug 2023cs.CVcited by 18

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Abstract (arXiv)

Reconstructing interacting hands from monocular images is indispensable in AR/VR applications. Most existing solutions rely on the accurate localization of each skeleton joint. However, these methods tend to be unreliable due to the severe occlusion and confusing similarity among adjacent hand parts. This also defies human perception because humans can quickly imitate an interaction pattern without localizing all joints. Our key idea is to first construct a two-hand interaction prior and recast the interaction reconstruction task as the conditional sampling from the prior. To expand more interaction states, a large-scale multimodal dataset with physical plausibility is proposed. Then a VAE is trained to further condense these interaction patterns as latent codes in a prior distribution. When looking for image cues that contribute to interaction prior sampling, we propose the interaction adjacency heatmap (IAH). Compared with a joint-wise heatmap for localization, IAH assigns denser visible features to those invisible joints. Compared with an all-in-one visible heatmap, it provides more fine-grained local interaction information in each interaction region. Finally, the correlations between the extracted features and corresponding interaction codes are linked by the ViT module. Comprehensive evaluations on benchmark datasets have verified the effectiveness of this framework. The code and dataset are publicly available at https://github.com/binghui-z/InterPrior_pytorch

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 52 of its 71 references that are in the map. First posted on arXiv 27 Aug 2023.

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52 of 71 references.

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38 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 3; 2024: 10; 2025: 3; 2026: 2.

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  1. 2023Reconstructing Hands in 3D with Transformerscited by 298
  2. 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 50
  3. 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusioncited by 28
  4. 2024Reconstructing Hand-Held Objects in 3D from Images and Videoscited by 23
  5. 2023Reconstructing Groups of People with Hypergraph Relational Reasoningcited by 18
  6. 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaptioncited by 18
  7. 2024Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamicscited by 15
  8. 2024HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Modelscited by 14
  9. 2023HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Modelscited by 13
  10. 2024AttentionHand: Text-driven Controllable Hand Image Generation for 3D Hand Reconstruction in the Wildcited by 10
  11. 2024DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Imagecited by 9
  12. 2024Weakly-Supervised 3D Hand Reconstruction with Knowledge Prior and Uncertainty Guidancecited by 5
6 more
  1. 2025Diffusion-based 3D Hand Motion Recovery with Intuitive Physicscited by 5
  2. 2026PAD-Hand: Physics-Aware Diffusion for Hand Motion Recoverycited by 4
  3. 2024Simultaneously Recovering Multi-Person Meshes and Multi-View Cameras with Human Semanticscited by 3
  4. 2026UniHand: A Unified Model for Diverse Controlled 4D Hand Motion Modelingcited by 2
  5. 2025From 2D Alignment to 3D Plausibility: Unifying Heterogeneous 2D Priors and Penetration-Free Diffusion for Occlusion-Robust Two-Hand Reconstructioncited by 0
  6. 2025Learning Correlation-aware Aleatoric Uncertainty for 3D Hand Pose Estimationcited by 0