mlsanityData to 14 Oct 2026

Real-Time Neural Appearance Models

arXiv 2305.02678 ↗First posted 4 May 2023cs.GRcited by 21

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Abstract (arXiv)

We present a complete system for real-time rendering of scenes with complex appearance previously reserved for offline use. This is achieved with a combination of algorithmic and system level innovations. Our appearance model utilizes learned hierarchical textures that are interpreted using neural decoders, which produce reflectance values and importance-sampled directions. To best utilize the modeling capacity of the decoders, we equip the decoders with two graphics priors. The first prior -- transformation of directions into learned shading frames -- facilitates accurate reconstruction of mesoscale effects. The second prior -- a microfacet sampling distribution -- allows the neural decoder to perform importance sampling efficiently. The resulting appearance model supports anisotropic sampling and level-of-detail rendering, and allows baking deeply layered material graphs into a compact unified neural representation. By exposing hardware accelerated tensor operations to ray tracing shaders, we show that it is possible to inline and execute the neural decoders efficiently inside a real-time path tracer. We analyze scalability with increasing number of neural materials and propose to improve performance using code optimized for coherent and divergent execution. Our neural material shaders can be over an order of magnitude faster than non-neural layered materials. This opens up the door for using film-quality visuals in real-time applications such as games and live previews.

Key facts. Cited by 21 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 May 2023.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 4; 2024: 7; 2025: 3; 2026: 7.

21 papers.

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  1. 2024Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modelingcited by 16
  2. 2026Generative World Renderercited by 10
  3. 2023Real-Time Neural BRDF with Spherically Distributed Primitivescited by 4
  4. 2023Real-Time Neural Materials using Block-Compressed Featurescited by 4
  5. 2023A Hierarchical Architecture for Neural Materialscited by 3
  6. 2024Neural Product Importance Sampling via Warp Compositioncited by 3
  7. 2025Neural BRDF Importance Sampling by Reparameterizationcited by 3
  8. 2023RNA: Relightable Neural Assetscited by 2
  9. 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
  10. 2024SYNOSIS: Image synthesis pipeline for machine vision in metal surface inspectioncited by 2
  11. 2025Beyond Reconstruction: A Physics Based Neural Deferred Shader for Photo-realistic Renderingcited by 2
  12. 2026VideoNeuMat: Neural Material Extraction from Generative Video Modelscited by 2
9 more
  1. 20268DNA: 8D Neural Asset Light Transport by Distribution Learningcited by 1
  2. 2024Real-time Neural Woven Fabric Renderingcited by 0
  3. 2024From Goal-Conditioned to Language-Conditioned Agents via Vision-Language Modelscited by 0
  4. 2024Neural Two-Level Monte Carlo Real-Time Renderingcited by 0
  5. 2025GratNet: A Photorealistic Neural Shader for Diffractive Surfacescited by 0
  6. 2026Rendering-Aware Sparse Sampling for BRDF Acquisitioncited by 0
  7. 2026Extracting Neural Materials from Imagescited by 0
  8. 2026A Hybrid Neural-Microfacet BRDF Model for Real-Time Renderingcited by 0
  9. 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0