Towards Online Multi-Modal Social Interaction Understanding
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Abstract (arXiv)
In this paper, we introduce a new problem, Online-MMSI, where the model must perform multimodal social interaction understanding (MMSI) using only historical information. Given a recorded video and a multi-party dialogue, the AI assistant is required to immediately identify the speaker's referent, which is critical for real-world human-AI interaction. Without access to future conversational context, both humans and models experience substantial performance degradation when moving from offline to online settings. To tackle the challenges, we propose Online-MMSI-VLM, a novel framework based on multimodal large language models. The core innovations of our approach lie in two components: (1) multi-party conversation forecasting, which predicts upcoming speaker turns and utterances in a coarse-to-fine manner; and (2) socially-aware visual prompting, which highlights salient social cues in each video frame using bounding boxes and body keypoints. Our model achieves state-of-the-art results on three tasks across two datasets, significantly outperforming the baseline and demonstrating the effectiveness of Online-MMSI-VLM. Project page: https://sampson-lee.github.io/online-mmsi-project-page.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 100 of its 162 references that are in the map. First posted on arXiv 25 Mar 2025.
Builds on
100 of 162 references.
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50 most cited of 100 All 100 (JSON)
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Citing papers per year: 2025: 5; 2026: 7.
12 papers.
- 2025Multi-speaker Attention Alignment for Multimodal Social Interactioncited by 9
- 2025Can MLLMs Read the Room? A Multimodal Benchmark for Verifying Truthfulness in Multi-Party Social Interactionscited by 6
- 2025Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactionscited by 6
- 2026Omni-MMSI: Toward Identity-attributed Social Interaction Understandingcited by 4
- 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generationcited by 4
- 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interactioncited by 3
- 2025SocialFusion: Addressing Social Degradation in Pre-trained Vision-Language Modelscited by 1
- 2025Are Vision Language Models Cross-Cultural Theory of Mind Reasoners?cited by 1
- 2026GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactionscited by 1
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Modelscited by 1
- 2026Dialogue Summarization with Emotion Dynamics Using Topic- and Participant-Centric Decompositioncited by 0
- 2026Unified Agent: Managing Interactions across Devicescited by 0
- 2026Unified Agent: Managing Interactions across Devices6 Aug 2026
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Models5 Aug 2026
- 2026Dialogue Summarization with Emotion Dynamics Using Topic- and Participant-Centric Decomposition16 Jul 2026
- 2026GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions15 May 2026
- 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation11 May 2026
- 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction9 Apr 2026
- 2026Omni-MMSI: Toward Identity-attributed Social Interaction Understanding31 Mar 2026
- 2025Are Vision Language Models Cross-Cultural Theory of Mind Reasoners?19 Dec 2025
- 2025SocialFusion: Addressing Social Degradation in Pre-trained Vision-Language Models30 Nov 2025
- 2025Multi-speaker Attention Alignment for Multimodal Social Interaction22 Nov 2025
- 2025Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactions20 Nov 2025
- 2025Can MLLMs Read the Room? A Multimodal Benchmark for Verifying Truthfulness in Multi-Party Social Interactions31 Oct 2025
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