mlsanityData to 14 Oct 2026

GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions

arXiv 2605.15764 ↗First posted 15 May 2026cs.CV cs.AIcited by 1

On the map: LLM reasoning → Reasoning benchmarks and evaluation

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Abstract (arXiv)

Understanding social interactions requires reasoning over subtle non-verbal cues, yet current multimodal large language models (MLLMs) often fail to identify who interacts with whom in multi-person videos. We introduce GRASP, a large-scale social reasoning dataset that connects high-level social QA with fine-grained gaze and deictic gesture events. GRASP contains 290K question--answer pairs over 46K videos totaling 749 hours, organized by a 16-category taxonomy spanning gaze, gesture, and joint gaze--gesture reasoning, together with GRASP-Bench for evaluation. Unlike prior resources that focus on either isolated cues or high-level social QA, GRASP builds questions from identity-consistent gaze trajectories, deictic gestures, and their joint compositions into social events. Moreover, we propose Social Grounding Reward (SGR), a learning signal that uses these social events to encourage models to reason about the participants involved in each interaction. Experiments show that SGR improves performance on GRASP-Bench while maintaining zero-shot performance on related social video QA benchmarks.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Reasoning benchmarks and evaluation, one of 17 directions in LLM reasoning. Builds on 58 of its 91 references that are in the map. First posted on arXiv 15 May 2026.

Builds on

58 of 91 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025SIV-Bench: A Video Benchmark for Social Interaction Understanding and Reasoning5 Jun
  2. 2025R^3-VQA: "Read the Room" by Video Social Reasoning7 May
  3. 2025Social Genome: Grounded Social Reasoning Abilities of Multimodal Models21 Feb

Other references · 55

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  12. 2018TVQA: Localized, Compositional Video Question Answeringcited by 467
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  11. 2020Detecting Attended Visual Targets in Videocited by 77
  12. 2025VideoChat-R1.5: Visual Test-Time Scaling to Reinforce Multimodal Reasoning by Iterative Perceptioncited by 65
  13. 2025HumanOmni: A Large Vision-Speech Language Model for Human-Centric Video Understandingcited by 60
  14. 2026Video-MME-v2: Towards the Next Stage in Benchmarks for Comprehensive Video Understandingcited by 55
  15. 2022HaGRID - HAnd Gesture Recognition Image Datasetcited by 43
  16. 2019Understanding Human Gaze Communication by Spatio-Temporal Graph Reasoningcited by 40
  17. 2024Gaze-LLE: Gaze Target Estimation via Large-Scale Learned Encoderscited by 36
  18. 2023A Modular Multimodal Architecture for Gaze Target Prediction: Application to Privacy-Sensitive Settingscited by 31
  19. 2025In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Promptingcited by 22
  20. 2026Think Deep, Not Just Long: Measuring LLM Reasoning Effort via Deep-Thinking Tokenscited by 22
  21. 2025See, Hear, and Understand: Benchmarking Audiovisual Human Speech Understanding in Multimodal Large Language Modelscited by 20
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  38. 2025Multi-speaker Attention Alignment for Multimodal Social Interactioncited by 9

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  4. 2025Using Vision-Language Models as Proxies for Social Intelligence in Human-Robot Interaction
  5. 2025Social Human Robot Embodied Conversation (SHREC) Dataset: Benchmarking Foundational Models' Social Reasoning
  6. 2026SocialReasonBench: A Video-QA Benchmark for Social Reasoning with Counterfactual Narrative Videos
  7. 2025SVBench: Evaluation of Video Generation Models on Social Reasoning
  8. 2026Eyes on VLM: Benchmarking Gaze Following and Social Gaze Prediction in Vision Language Models