Omni-MMSI: Toward Identity-attributed Social Interaction Understanding
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Abstract (arXiv)
We introduce Omni-MMSI, a new task that requires comprehensive social interaction understanding from raw audio, vision, and speech input. The task involves perceiving identity-attributed social cues (e.g., who is speaking what) and reasoning about the social interaction (e.g., whom the speaker refers to). This task is essential for developing AI assistants that can perceive and respond to human interactions. Unlike prior studies that operate on oracle-preprocessed social cues, Omni-MMSI reflects realistic scenarios where AI assistants must perceive and reason from raw data. However, existing pipelines and multi-modal LLMs perform poorly on Omni-MMSI because they lack reliable identity attribution capabilities, which leads to inaccurate social interaction understanding. To address this challenge, we propose Omni-MMSI-R, a reference-guided pipeline that produces identity-attributed social cues with tools and conducts chain-of-thought social reasoning. To facilitate this pipeline, we construct participant-level reference pairs and curate reasoning annotations on top of the existing datasets. Experiments demonstrate that Omni-MMSI-R outperforms advanced LLMs and counterparts on Omni-MMSI. Project page: https://sampson-lee.github.io/omni-mmsi-project-page.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 78 of its 104 references that are in the map. First posted on arXiv 31 Mar 2026.
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78 of 104 references.
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Citing papers per year: 2026: 4.
4 papers.
- 2026GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactionscited by 1
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Modelscited by 1
- 2026CogniRoute: Learning to Route Social Evidence in Omni-Modal Modelscited by 0
- 2026Human-Centric Intelligence in the Era of Foundation Models: A Surveycited by 0
- 2026Human-Centric Intelligence in the Era of Foundation Models: A Survey18 Aug 2026
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Models5 Aug 2026
- 2026CogniRoute: Learning to Route Social Evidence in Omni-Modal Models18 Jun 2026
- 2026GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions15 May 2026
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