mlsanityData to 14 Oct 2026

InterActHuman: Multi-Concept Human Animation with Layout-Aligned Audio Conditions

arXiv 2506.09984 ↗First posted 11 Jun 2025cs.CV cs.AI cs.SDcited by 20

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Abstract (arXiv)

End-to-end human animation with rich multi-modal conditions, e.g., text, image and audio has achieved remarkable advancements in recent years. However, most existing methods could only animate a single subject and inject conditions in a global manner, ignoring scenarios where multiple concepts could appear in the same video with rich human-human interactions and human-object interactions. Such a global assumption prevents precise and per-identity control of multiple concepts including humans and objects, therefore hinders applications. In this work, we discard the single-entity assumption and introduce a novel framework that enforces strong, region-specific binding of conditions from modalities to each identity's spatiotemporal footprint. Given reference images of multiple concepts, our method could automatically infer layout information by leveraging a mask predictor to match appearance cues between the denoised video and each reference appearance. Furthermore, we inject local audio condition into its corresponding region to ensure layout-aligned modality matching in an iterative manner. This design enables the high-quality generation of human dialogue videos between two to three people or video customization from multiple reference images. Empirical results and ablation studies validate the effectiveness of our explicit layout control for multi-modal conditions compared to implicit counterparts and other existing methods. Video demos are available at https://zhenzhiwang.github.io/interacthuman/

Key facts. Cited by 20 papers in the map (data through 14 Oct 2026). Builds on 92 of its 102 references that are in the map. First posted on arXiv 11 Jun 2025.

Builds on

92 of 102 references.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 10; 2026: 10.

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  1. 2025HuMo: Human-Centric Video Generation via Collaborative Multi-Modal Conditioningcited by 47
  2. 2025OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulationcited by 32
  3. 2025Kling-Avatar: Grounding Multimodal Instructions for Cascaded Long-Duration Avatar Animation Synthesiscited by 21
  4. 2025AnyTalker: Scaling Multi-Person Talking Video Generation with Interactivity Refinementcited by 20
  5. 2025KlingAvatar 2.0 Technical Reportcited by 13
  6. 2025AVI-Edit: Audio-sync Video Instance Editing with Granularity-Aware Mask Refinercited by 9
  7. 2026OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generationcited by 8
  8. 2025ShoulderShot: Generating Over-the-Shoulder Dialogue Videoscited by 7
  9. 2025From Generated Human Videos to Physically Plausible Robot Trajectoriescited by 6
  10. 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 6
  11. 2025TalkVerse: Democratizing Minute-Long Audio-Driven Video Generationcited by 3
  12. 2025Active Intelligence in Video Avatars via Closed-loop World Modelingcited by 3
8 more
  1. 2026Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatarscited by 3
  2. 2026OmniCustom: Sync Audio-Video Customization Via Joint Audio-Video Generation Modelcited by 3
  3. 2026JoyStreamer: Unlocking Highly Expressive Avatars via Harmonized Text-Audio Conditioningcited by 1
  4. 2026Identity as Presence: Towards Appearance and Voice Personalized Joint Audio-Video Generationcited by 1
  5. 2026InterDyad: Interactive Dyadic Speech-to-Video Generation by Querying Intermediate Visual Guidancecited by 1
  6. 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interactioncited by 1
  7. 2026HelloWorld: Enabling Socially Interactive Characters in Video World Modelscited by 1
  8. 2026EchoTorrent: Towards Swift, Sustained, and Streaming Multi-Modal Video Generationcited by 0