mlsanityData to 14 Oct 2026

UniLS: End-to-End Audio-Driven Avatars for Unified Listening and Speaking

arXiv 2512.09327 ↗First posted 10 Dec 2025cs.CV cs.SDcited by 11

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Abstract (arXiv)

Generating lifelike conversational avatars requires modeling not just isolated speakers, but the dynamic, reciprocal interaction of speaking and listening. However, modeling the listener is exceptionally challenging: direct audio-driven training fails, producing stiff, static listening motions. This failure stems from a fundamental imbalance: the speaker's motion is strongly driven by speech audio, while the listener's motion primarily follows an internal motion prior and is only loosely guided by external speech. This challenge has led most methods to focus on speak-only generation. The only prior attempt at joint generation relies on extra speaker's motion to produce the listener. This design is not end-to-end, thereby hindering the real-time applicability. To address this limitation, we present UniLS, the first end-to-end framework for generating unified speak-listen expressions, driven by only dual-track audio. Our method introduces a novel two-stage training paradigm. Stage 1 first learns the internal motion prior by training an audio-free autoregressive generator, capturing the spontaneous dynamics of natural facial motion. Stage 2 then introduces the dual-track audio, fine-tuning the generator to modulate the learned motion prior based on external speech cues. Extensive evaluations show UniLS achieves state-of-the-art speaking accuracy. More importantly, it delivers up to 44.1% improvement in listening metrics, generating significantly more diverse and natural listening expressions. This effectively mitigates the stiffness problem and provides a practical, high-fidelity audio-driven solution for interactive digital humans. Code and demos are available at https://xg-chu.site/projectunils/.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 40 of its 60 references that are in the map. First posted on arXiv 10 Dec 2025.

Builds on

40 of 60 references.

References · 40

  1. 2017Neural Discrete Representation Learningcited by 4,712
  2. 2020wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representationscited by 3,905
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  9. 2022VFHQ: A High-Quality Dataset and Benchmark for Video Face Super-Resolutioncited by 176
  10. 2023EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animationcited by 142
  11. 2022Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motioncited by 126
  12. 2024Generalizable and Animatable Gaussian Head Avatarcited by 97
28 more
  1. 2024EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real Worldcited by 95
  2. 2023SyncTalk: The Devil is in the Synchronization for Talking Head Synthesiscited by 86
  3. 2023DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Modelscited by 81
  4. 2018Predicting Gaze in Egocentric Video by Learning Task-dependent Attention Transitioncited by 78
  5. 2022Imitator: Personalized Speech-driven 3D Facial Animationcited by 74
  6. 2024GPAvatar: Generalizable and Precise Head Avatar from Image(s)cited by 74
  7. 2023One-Shot High-Fidelity Talking-Head Synthesis with Deformable Neural Radiance Fieldcited by 68
  8. 2023SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Facescited by 68
  9. 2021Responsive Listening Head Generation: A Benchmark Dataset and Baselinecited by 67
  10. 2019Mutual Context Network for Jointly Estimating Egocentric Gaze and Actionscited by 54
  11. 2023NOFA: NeRF-based One-shot Facial Avatar Reconstructioncited by 53
  12. 2023Can Language Models Learn to Listen?cited by 40
  13. 2024Dyadic Interaction Modeling for Social Behavior Generationcited by 32
  14. 2025DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversationscited by 32
  15. 2024UniTalker: Scaling up Audio-Driven 3D Facial Animation through A Unified Modelcited by 30
  16. 2025ARTalk: Speech-Driven 3D Head Animation via Autoregressive Modelcited by 29
  17. 2022High-fidelity Facial Avatar Reconstruction from Monocular Video with Generative Priorscited by 28
  18. 2024MultiTalk: Enhancing 3D Talking Head Generation Across Languages with Multilingual Video Datasetcited by 28
  19. 2023LaughTalk: Expressive 3D Talking Head Generation with Laughtercited by 27
  20. 2024ScanTalk: 3D Talking Heads from Unregistered Scanscited by 24
  21. 2024CustomListener: Text-guided Responsive Interaction for User-friendly Listening Head Generationcited by 22
  22. 2024Single-to-Dual-View Adaptation for Egocentric 3D Hand Pose Estimationcited by 19
  23. 2024Learn2Talk: 3D Talking Face Learns from 2D Talking Facecited by 16
  24. 2024MMHead: Towards Fine-grained Multi-modal 3D Facial Animationcited by 16
  25. 2024Meta-Learning Empowered Meta-Face: Personalized Speaking Style Adaptation for Audio-Driven 3D Talking Face Animationcited by 8
  26. 2023Audio-Driven 3D Facial Animation from In-the-Wild Videoscited by 7
  27. 2024VGG-Tex: A Vivid Geometry-Guided Facial Texture Estimation Model for High Fidelity Monocular 3D Face Reconstructioncited by 6
  28. 2023UVAGaze: Unsupervised 1-to-2 Views Adaptation for Gaze Estimationcited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 11.

11 papers.