UniLS: End-to-End Audio-Driven Avatars for Unified Listening and Speaking
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Abstract (arXiv)
Generating lifelike conversational avatars requires modeling not just isolated speakers, but the dynamic, reciprocal interaction of speaking and listening. However, modeling the listener is exceptionally challenging: direct audio-driven training fails, producing stiff, static listening motions. This failure stems from a fundamental imbalance: the speaker's motion is strongly driven by speech audio, while the listener's motion primarily follows an internal motion prior and is only loosely guided by external speech. This challenge has led most methods to focus on speak-only generation. The only prior attempt at joint generation relies on extra speaker's motion to produce the listener. This design is not end-to-end, thereby hindering the real-time applicability. To address this limitation, we present UniLS, the first end-to-end framework for generating unified speak-listen expressions, driven by only dual-track audio. Our method introduces a novel two-stage training paradigm. Stage 1 first learns the internal motion prior by training an audio-free autoregressive generator, capturing the spontaneous dynamics of natural facial motion. Stage 2 then introduces the dual-track audio, fine-tuning the generator to modulate the learned motion prior based on external speech cues. Extensive evaluations show UniLS achieves state-of-the-art speaking accuracy. More importantly, it delivers up to 44.1% improvement in listening metrics, generating significantly more diverse and natural listening expressions. This effectively mitigates the stiffness problem and provides a practical, high-fidelity audio-driven solution for interactive digital humans. Code and demos are available at https://xg-chu.site/projectunils/.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 40 of its 60 references that are in the map. First posted on arXiv 10 Dec 2025.
Builds on
40 of 60 references.
References · 40
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- 2024Generalizable and Animatable Gaussian Head Avatarcited by 97
28 more
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- 2023One-Shot High-Fidelity Talking-Head Synthesis with Deformable Neural Radiance Fieldcited by 68
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Built on by
Citing papers per year: 2026: 11.
11 papers.
- 2026LPM 1.0: Video-based Character Performance Modelcited by 11
- 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generationcited by 4
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterancecited by 1
- 2026EmbodiedHead: Real-Time Listening and Speaking Avatar for Conversational Agentscited by 1
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Modelscited by 1
- 2026GDPO-Listener: Expressive Interactive Head Generation via Auto-Regressive Flow Matching and Group reward-Decoupled Policy Optimizationcited by 0
- 2026FacePlex: Toward Natural Full-Duplex Conversational Avatarscited by 0
- 2026STEER: Steerable Dyadic Head Avatarscited by 0
- 2026InterSing: Explicit Interaction Dynamics for 3D Duet Singing Animation and Beyondcited by 0
- 2026EvolvingAvatar: Interactive 3D Head Generation That Adapts as Conversations Unfoldcited by 0
- 2026CIViC: Evidence Gates for Audio-Conditioned Visual Prediction on Proxy Taskscited by 0
- 2026CIViC: Evidence Gates for Audio-Conditioned Visual Prediction on Proxy Tasks11 Oct 2026
- 2026EvolvingAvatar: Interactive 3D Head Generation That Adapts as Conversations Unfold28 Sep 2026
- 2026InterSing: Explicit Interaction Dynamics for 3D Duet Singing Animation and Beyond4 Sep 2026
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Models5 Aug 2026
- 2026STEER: Steerable Dyadic Head Avatars26 Jul 2026
- 2026FacePlex: Toward Natural Full-Duplex Conversational Avatars29 Jun 2026
- 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation11 May 2026
- 2026EmbodiedHead: Real-Time Listening and Speaking Avatar for Conversational Agents19 Apr 2026
- 2026LPM 1.0: Video-based Character Performance Model9 Apr 2026
- 2026GDPO-Listener: Expressive Interactive Head Generation via Auto-Regressive Flow Matching and Group reward-Decoupled Policy Optimization26 Mar 2026
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterance16 Mar 2026