PerLA: Perceptive 3D Language Assistant
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Abstract (arXiv)
Enabling Large Language Models (LLMs) to understand the 3D physical world is an emerging yet challenging research direction. Current strategies for processing point clouds typically downsample the scene or divide it into smaller parts for separate analysis. However, both approaches risk losing key local details or global contextual information. In this paper, we introduce PerLA, a 3D language assistant designed to be more perceptive to both details and context, making visual representations more informative for the LLM. PerLA captures high-resolution (local) details in parallel from different point cloud areas and integrates them with (global) context obtained from a lower-resolution whole point cloud. We present a novel algorithm that preserves point cloud locality through the Hilbert curve and effectively aggregates local-to-global information via cross-attention and a graph neural network. Lastly, we introduce a novel loss for local representation consensus to promote training stability. PerLA outperforms state-of-the-art 3D language assistants, with gains of up to +1.34 CiDEr on ScanQA for question answering, and +4.22 on ScanRefer and +3.88 on Nr3D for dense captioning. https://gfmei.github.io/PerLA/
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 55 of its 77 references that are in the map. First posted on arXiv 29 Nov 2024.
Builds on
55 of 77 references.
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38 more
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50 most cited of 55 All 55 (JSON)
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Citing papers per year: 2025: 3; 2026: 6.
9 papers.
- 2025Ross3D: Reconstructive Visual Instruction Tuning with 3D-Awarenesscited by 63
- 2025GaussianVLM: Scene-centric 3D Vision-Language Models using Language-aligned Gaussian Splats for Embodied Reasoning and Beyondcited by 12
- 2025PRISMM-Bench: A Benchmark of Peer-Review Grounded Multimodal Inconsistenciescited by 4
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generationcited by 3
- 2026Efficient Encoder-Free Fourier-based 3D Large Multimodal Modelcited by 1
- 2026Holo-Captioning: Toward the Text Equivalent of 3D Scenescited by 0
- 2026xperception -- Making Robotic Grasping Easiercited by 0
- 2026Task-Adaptive Grounded 3D-Programmers Using 2D VLMscited by 0
- 2026EgoAlign: Situated 3D Understanding without Situation Descriptionscited by 0
- 2026EgoAlign: Situated 3D Understanding without Situation Descriptions12 Oct 2026
- 2026Task-Adaptive Grounded 3D-Programmers Using 2D VLMs1 Oct 2026
- 2026xperception -- Making Robotic Grasping Easier14 Jul 2026
- 2026Holo-Captioning: Toward the Text Equivalent of 3D Scenes3 Jul 2026
- 2026Efficient Encoder-Free Fourier-based 3D Large Multimodal Model26 Feb 2026
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation28 Jan 2026
- 2025PRISMM-Bench: A Benchmark of Peer-Review Grounded Multimodal Inconsistencies18 Oct 2025
- 2025GaussianVLM: Scene-centric 3D Vision-Language Models using Language-aligned Gaussian Splats for Embodied Reasoning and Beyond1 Jul 2025
- 2025Ross3D: Reconstructive Visual Instruction Tuning with 3D-Awareness2 Apr 2025