Light Sampling Field and BRDF Representation for Physically-based Neural Rendering
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Abstract (arXiv)
Physically-based rendering (PBR) is key for immersive rendering effects used widely in the industry to showcase detailed realistic scenes from computer graphics assets. A well-known caveat is that producing the same is computationally heavy and relies on complex capture devices. Inspired by the success in quality and efficiency of recent volumetric neural rendering, we want to develop a physically-based neural shader to eliminate device dependency and significantly boost performance. However, no existing lighting and material models in the current neural rendering approaches can accurately represent the comprehensive lighting models and BRDFs properties required by the PBR process. Thus, this paper proposes a novel lighting representation that models direct and indirect light locally through a light sampling strategy in a learned light sampling field. We also propose BRDF models to separately represent surface/subsurface scattering details to enable complex objects such as translucent material (i.e., skin, jade). We then implement our proposed representations with an end-to-end physically-based neural face skin shader, which takes a standard face asset (i.e., geometry, albedo map, and normal map) and an HDRI for illumination as inputs and generates a photo-realistic rendering as output. Extensive experiments showcase the quality and efficiency of our PBR face skin shader, indicating the effectiveness of our proposed lighting and material representations.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 23 of its 41 references that are in the map. First posted on arXiv 11 Apr 2023.
Builds on
23 of 41 references.
References · 23
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11 more
- 2019Single Image Portrait Relightingcited by 152
- 2021Pixel Codec Avatarscited by 125
- 2021Light Field Neural Renderingcited by 108
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Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 1.
4 papers.
- 2024Lite2Relight: 3D-aware Single Image Portrait Relightingcited by 25
- 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Imagescited by 4
- 2024Acquisition of Spatially-Varying Reflectance and Surface Normals via Polarized Reflectance Fieldscited by 1
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignmentcited by 0
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment8 Dec 2025
- 2024Acquisition of Spatially-Varying Reflectance and Surface Normals via Polarized Reflectance Fields13 Dec 2024
- 2024Lite2Relight: 3D-aware Single Image Portrait Relighting15 Jul 2024
- 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images11 Dec 2023