mlsanityData to 14 Oct 2026

MUGEN: A Unified Framework for Efficient Motion Understanding and Generation

arXiv 2607.27581 ↗First posted 30 Jul 2026cs.LGcited by 0

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Abstract (arXiv)

Grounding human motion in language, and language in motion, is a central step toward physical AI systems that can understand, generate, and communicate human behavior. Unified motion--language systems first coupled the two directions through a shared discrete motion codebook, but quantization limits generation quality. The strongest generators buy quality back at growing cost: stacked residual codebooks enlarge the representation; masked decoding stages, long autoregressive rollouts, and denoising chains of tens to hundreds of steps stretch inference; even the continuous-latent designs among them reach their latent only through an iterative diffusion head; and none of this decoding machinery serves understanding. We therefore propose MUGEN, a unified motion--language framework that pays neither cost: no codebook, one draw. A single adaptive-length autoencoder compresses any-length motion into a few continuous latent slots, the system's only motion representation: the language model generates them for text-to-motion and reads them back for motion understanding. Depth-routed hidden states let each slot read from the transformer depth it needs, and a calibrated head predicts a joint distribution over the full latent set, so a single draw carries the text-conditional, cross-slot variation a description permits. At a decoding cost of K language-model steps, one draw, and one decoder pass, MUGEN leads language-model baselines on FID on HumanML3D while raising retrieval precision above the real-motion reference under the standard evaluator, achieves the best CIDEr and BLEU@4 scores, and surpasses the discrete-token state of the art on every retrieval and alignment metric on SnapMoGen.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 35 of its 55 references that are in the map. First posted on arXiv 30 Jul 2026.

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35 of 55 references.

References · 35

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  12. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
23 more
  1. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
  2. 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
  3. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  4. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
  5. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
  6. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
  7. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
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  9. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 287
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  11. 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
  12. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 168
  13. 2023AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanismcited by 117
  14. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 85
  15. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
  16. 2024LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioningcited by 59
  17. 2024ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Modelcited by 53
  18. 2024StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Frameworkcited by 50
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  22. 2026UniMo: Unified Motion Generation and Understanding with Chain of Thoughtcited by 3
  23. 2026VibeToken: Scaling 1D Image Tokenizers and Autoregressive Models for Dynamic Resolution Generationscited by 1

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  1. 2025MotionGPT3: Human Motion as a Second Modality
  2. 2024MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding
  3. 2026Open-UniMo: Towards Unified Motion-Language Understanding and Generation in the Open World
  4. 2026LaMoGen: Language to Motion Generation Through LLM-Guided Symbolic Inference
  5. 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens
  6. 2026MotionMERGE: A Multi-granular Framework for Human Motion Editing, Reasoning, Generation, and Explanation
  7. 2026Towards Continual Motion-Language Agents: LoRA Variants for Incremental Motion Understanding and Generation
  8. 2026PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models