mlsanityData to 14 Oct 2026

A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargeting

arXiv 2604.13427 ↗First posted 15 Apr 2026cs.GR cs.AI cs.CVcited by 1

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Abstract (arXiv)

Text-driven motion editing and intra-structural retargeting, where skeletons share topology but may differ in bone lengths and rest pose, are traditionally handled by fragmented pipelines with incompatible inputs and representations: editing relies on specialized generative steering, while retargeting is deferred to geometric post-processing. We present a unified conditional-flow framework that casts generation, semantic editing, and intra-structural retargeting as condition-modulated transport within one text- and skeleton-conditioned rectified-flow model. Under this formulation, editing changes the semantic condition while preserving skeletal structure, whereas retargeting changes the skeletal condition while preserving motion semantics. This makes FlowEdit-style transport a unified inference rule for motion manipulation rather than a task-specific editor. To instantiate this for articulated 3D motion, we develop a text- and skeleton-conditioned rectified-flow transformer. The model uses per-joint tokenization and explicit joint self-attention to capture spatial kinematic dependencies. We further inject text conditions at both joint and frame levels, while residual multi-condition classifier-free guidance balances text adherence and skeletal conformity. Experiments on SnapMoGen and a multi-character Mixamo subset show that one trained model supports text-to-motion generation, zero-shot editing, and zero-shot intra-structural retargeting without task-specific fine-tuning. This unified framework replaces separate pipelines with a single conditional motion transport model while keeping the same-topology retargeting scope explicit.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 38 of its 66 references that are in the map. First posted on arXiv 15 Apr 2026.

Builds on

38 of 66 references.

References · 38

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  12. 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
26 more
  1. 2020A Spatio-temporal Transformer for 3D Human Motion Predictioncited by 133
  2. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 124
  3. 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 88
  4. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
  5. 2024CoMo: Controllable Motion Generation through Language Guided Pose Code Editingcited by 67
  6. 2024MotionFix: Text-Driven 3D Human Motion Editingcited by 64
  7. 2024StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Frameworkcited by 50
  8. 2025SnapMoGen: Human Motion Generation from Expressive Textscited by 47
  9. 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
  10. 2025SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editingcited by 39
  11. 2026Kimodo: Scaling Controllable Human Motion Generationcited by 37
  12. 2023Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometrycited by 35
  13. 2024Unimotion: Unifying 3D Human Motion Synthesis and Understandingcited by 30
  14. 2025MotionLab: Unified Human Motion Generation and Editing via the Motion-Condition-Motion Paradigmcited by 30
  15. 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Predictioncited by 27
  16. 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 18
  17. 2024Skinned Motion Retargeting with Dense Geometric Interaction Perceptioncited by 13
  18. 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokenscited by 11
  19. 2025MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videoscited by 10
  20. 2025PartMotionEdit: Fine-Grained Text-Driven 3D Human Motion Editing via Part-Level Modulationcited by 5
  21. 2025FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generationcited by 4
  22. 2026PRISM: Streaming Human Motion Generation with Per-Joint Latent Decompositioncited by 3
  23. 2025Pose-Guided Residual Refinement for Interpretable Text-to-Motion Generation and Editingcited by 2
  24. 2025OmniMoGen: Unifying Human Motion Generation via Learning from Interleaved Text-Motion Instructionscited by 1
  25. 2026SHARE: Sharing Human Actions across Robot Embodiments through Unified Retargeting and Trackingcited by 1
  26. 2026Coordinate-Based Dual-Constrained Autoregressive Motion Generationcited by 1

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