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Controllable Text-to-Motion Generation via Modular Body-Part Phase Control

arXiv 2603.19795 ↗First posted 20 Mar 2026cs.CVcited by 0

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Abstract (arXiv)

Text-to-motion (T2M) generation is becoming a practical tool for animation and interactive avatars. However, modifying specific body parts while maintaining overall motion coherence remains challenging. Existing methods typically rely on cumbersome, high-dimensional joint constraints (e.g., trajectories), which hinder user-friendly, iterative refinement. To address this, we propose Modular Body-Part Phase Control, a plug-and-play framework enabling structured, localized editing via a compact, scalar-based phase interface. By modeling body-part latent motion channels as sinusoidal phase signals characterized by amplitude, frequency, phase shift, and offset, we extract interpretable codes that capture part-specific dynamics. A modular Phase ControlNet branch then injects this signal via residual feature modulation, seamlessly decoupling control from the generative backbone. Experiments on both diffusion- and flow-based models demonstrate that our approach provides predictable and fine-grained control over motion magnitude, speed, and timing. It preserves global motion coherence and offers a practical paradigm for controllable T2M generation. Project page: https://jixiii.github.io/bp-phase-project-page/

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 32 of its 39 references that are in the map. First posted on arXiv 20 Mar 2026.

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32 of 39 references.

References · 32

  1. 2022Human Motion Diffusion Modelcited by 1,062
  2. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  3. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  4. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  5. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  6. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  7. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
  8. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  9. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
  10. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
  11. 2021Synthesis of Compositional Animations from Textual Descriptionscited by 177
  12. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
20 more
  1. 2023MMM: Generative Masked Motion Modelcited by 129
  2. 2021Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agentscited by 106
  3. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
  4. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
  5. 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
  6. 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 82
  7. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
  8. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 67
  9. 2023Priority-Centric Human Motion Generation in Discrete Latent Spacecited by 66
  10. 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
  11. 2024MotionFix: Text-Driven 3D Human Motion Editingcited by 63
  12. 2025GENMO: A GENeralist Model for Human MOtioncited by 43
  13. 2024MoGenTS: Motion Generation based on Spatial-Temporal Joint Modelingcited by 40
  14. 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 37
  15. 2025HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generationcited by 32
  16. 2025MotionLab: Unified Human Motion Generation and Editing via the Motion-Condition-Motion Paradigmcited by 30
  17. 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Predictioncited by 26
  18. 2024Programmable Motion Generation for Open-Set Motion Control Taskscited by 20
  19. 2024WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifoldscited by 14
  20. 2025Motion Synthesis with Sparse and Flexible Keyjoint Controlcited by 9

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