Controllable Text-to-Motion Generation via Modular Body-Part Phase Control
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Abstract (arXiv)
Text-to-motion (T2M) generation is becoming a practical tool for animation and interactive avatars. However, modifying specific body parts while maintaining overall motion coherence remains challenging. Existing methods typically rely on cumbersome, high-dimensional joint constraints (e.g., trajectories), which hinder user-friendly, iterative refinement. To address this, we propose Modular Body-Part Phase Control, a plug-and-play framework enabling structured, localized editing via a compact, scalar-based phase interface. By modeling body-part latent motion channels as sinusoidal phase signals characterized by amplitude, frequency, phase shift, and offset, we extract interpretable codes that capture part-specific dynamics. A modular Phase ControlNet branch then injects this signal via residual feature modulation, seamlessly decoupling control from the generative backbone. Experiments on both diffusion- and flow-based models demonstrate that our approach provides predictable and fine-grained control over motion magnitude, speed, and timing. It preserves global motion coherence and offers a practical paradigm for controllable T2M generation. Project page: https://jixiii.github.io/bp-phase-project-page/
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 32 of its 39 references that are in the map. First posted on arXiv 20 Mar 2026.
Builds on
32 of 39 references.
References · 32
- 2022Human Motion Diffusion Modelcited by 1,062
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
- 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
- 2021Synthesis of Compositional Animations from Textual Descriptionscited by 177
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
20 more
- 2023MMM: Generative Masked Motion Modelcited by 129
- 2021Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agentscited by 106
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
- 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
- 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 82
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 67
- 2023Priority-Centric Human Motion Generation in Discrete Latent Spacecited by 66
- 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
- 2024MotionFix: Text-Driven 3D Human Motion Editingcited by 63
- 2025GENMO: A GENeralist Model for Human MOtioncited by 43
- 2024MoGenTS: Motion Generation based on Spatial-Temporal Joint Modelingcited by 40
- 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 37
- 2025HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generationcited by 32
- 2025MotionLab: Unified Human Motion Generation and Editing via the Motion-Condition-Motion Paradigmcited by 30
- 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Predictioncited by 26
- 2024Programmable Motion Generation for Open-Set Motion Control Taskscited by 20
- 2024WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifoldscited by 14
- 2025Motion Synthesis with Sparse and Flexible Keyjoint Controlcited by 9
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