DiagGen: Agentic Generation of Deformable Assets with Sim-based Diagnostics for Robotic Simulation
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
While simulation-ready deformable assets are essential for in-silico robotic manipulation tasks, existing generation frameworks typically assess physical plausibility after generation, leaving an object's simulated response unused as feedback for repairing upstream errors. We present DiagGen, an agentic framework that turns a single in-the-wild image into a simulation-ready deformable asset through a generate--simulate--diagnose--refine loop. DiagGen constructs part-aware geometry and material parameters, then uses a VLM (vision-language model)-based agent to select semantically informative regions, probe them in a physics simulator, observe material responses, and route evidence-backed repair cues to the responsible generation stage. Experiments on 40 assets show that diagnostics provides useful repair cues and can moderately improve the quality of generated deformable assets. Finally, we show that unlike assets generated from visual foundation models which may not be simulatable, DiagGen-generated deformables can be directly dropped into a high-fidelity physical simulator for the planning and simulation of contact-rich pick-and-place tasks. The project's website is https://diaggen.github.io/.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 27 of its 32 references that are in the map. First posted on arXiv 19 Sep 2026.
Builds on
27 of 32 references.
Closest ancestors · 7
Same direction, newest first
- 2026Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents21 Jul
- 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generation14 May
- 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning10 May
- 2026PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangement16 Feb
- 2026SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes9 Feb
- 2025SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent24 Sep
- 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation5 May
Other references · 20
- 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,626
- 2025SAM 3: Segment Anything with Conceptscited by 906
- 2024From Generation to Judgment: Opportunities and Challenges of LLM-as-a-judgecited by 494
- 2024RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robotscited by 407
- 2025SAM 3D: 3Dfy Anything in Imagescited by 247
- 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videoscited by 87
- 2023Gen2Sim: Scaling up Robot Learning in Simulation with Generative Modelscited by 64
- 2025OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesioncited by 61
- 2025DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundnesscited by 25
- 2025URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Modelcited by 21
- 2024GRS: Generating Robotic Simulation Tasks from Real-World Imagescited by 13
- 2024MVImgNet2.0: A Larger-scale Dataset of Multi-view Imagescited by 12
8 more
- 2025ArtGS:3D Gaussian Splatting for Interactive Visual-Physical Modeling and Manipulation of Articulated Objectscited by 11
- 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objectscited by 11
- 2026EMPM: Embodied MPM for Modeling and Simulation of Deformable Objectscited by 9
- 2026PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual Worldcited by 9
- 2025SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materialscited by 5
- 2024PokeFlex: A Real-World Dataset of Volumetric Deformable Objects for Roboticscited by 4
- 2023A Convex Formulation of Frictional Contact between Rigid and Deformable Bodiescited by 2
- 2026SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worldscited by 1
Built on by
Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2026DeformSmith: Physics Harness-Guided Hierarchical Generation of Deformable Assets for Robot Manipulation ↗
- 2025Scan, Materialize, Simulate: A Generalizable Framework for Physically Grounded Robot Planning
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes
- 2026PhySGA: A Physics-Space Grounded Agentic Framework for Generalizable and Interactive 3D Composition
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark
- 2026PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics
- 2026PhysX-CoT: Structured Physical Reasoning from a Single Image to Simulation-Ready 3D Assets
- 2026Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation ↗