GaussianBench: Physics-Fidelity Evaluation for Gaussian Scene Representations
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Abstract (arXiv)
3D Gaussian Splatting has evolved from static reconstruction toward physics-integrated representations meant to predict how scenes change under interaction. This creates an evaluation problem: a rollout can look plausible while relying on incorrect internal mechanics, and visual agreement with observed motion does not establish a correct response to a new force, material edit, contact, or thermal intervention. We introduce GaussianBench, a physics-fidelity evaluation suite for physics-integrated Gaussian scene representations. It uses frozen file-based scenes, simulator-independent scorers, and analytical or measured references. The benchmark tests conservation, continuum response, heterogeneous-material coupling, Gaussian covariance transport and rendering, thermal phase change, and counterfactual response. Each reference declares its regime of validity, and outcomes distinguish PASS, FAIL, NA, and INVALID, separating physical failures from unsupported capabilities and invalid comparisons. We also provide GaussianFlesh, a thermomechanical reference entrant in which persistent 3D Gaussians act as both rendering primitives and continuum material points, advanced by a shared-grid MPM solver with per-particle constitutive dispatch and persistent thermal and phase state. We evaluate six released external systems: PhysGaussian, GaussianFluent, OmniPhysGS, PhysDreamer, Physics3D, and GASP. Testing every system the same way reveals failures that their original evaluations missed: a system can simulate a single material correctly but fail where two materials meet, or update its Gaussians correctly for a deformation it never produced. Matched faults and tolerance audits confirm these distinctions arise from the intended tests. Physics-integrated Gaussian systems must therefore be tested on their internal physical state, not just on whether their rollouts look plausible.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 14 of its 26 references that are in the map. First posted on arXiv 27 Sep 2026.
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References · 14
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 191
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2023PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identificationcited by 154
- 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 97
- 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videoscited by 87
- 2024Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusioncited by 80
- 2025OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generationcited by 69
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 37
- 2024Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splattingcited by 32
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