PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstruction
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Building physical simulations from video requires coding agents to translate observations into executable models and refine them through tool use. We introduce PhysCodeGym, a benchmark for physically verifiable 4D reconstruction with 156 tasks covering rigid-body, liquid, deformable, and wind-driven motion. Agents autonomously inspect videos, write and run Blender programs, and revise their scenes using simulation feedback. Six metrics combine rule-based measurements with rubric-based judgments to assess visual and physical reconstruction quality. Program inspection, scene measurements, and counterfactual interventions test physical consistency under original and modified conditions. Experiments with frontier coding agents reveal a tradeoff between artifact quality and completion across reasoning-effort settings, while harness comparisons and agent traces link verification behavior with reconstruction performance. Case studies show that matching visible objects and events can coexist with physical defects. Counterfactual tests further expose latent contact and support failures in reconstructions that pass ordinary physical checks, highlighting the gap between reproducing observations and building reliable physical models. Code is available at https://github.com/ShaoShuai0605/PhysCodeGym.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 49 of its 68 references that are in the map. First posted on arXiv 12 Oct 2026.
Builds on
49 of 68 references.
Closest ancestors · 11
Same direction, newest first
- 2026BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender14 Sep
- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning27 Aug
- 2026SceneActBench: Can Agents Act on the 3D Scenes They See?24 Jul
- 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation2 Jul
- 20263DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code31 May
- 2026PhysCodeBench: Benchmarking Physics-Aware Symbolic Simulation of 3D Scenes via Self-Corrective Multi-Agent Refinement26 Apr
- 2026Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning16 Jan
- 2026EZBlender: Efficient 3D Editing with Plan-and-ReAct Agent12 Jan
- 2025IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering29 Jun
- 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code2 Mar
- 2024L3GO: Language Agents with Chain-of-3D-Thoughts for Generating Unconventional Objects14 Feb
Other references · 38
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2019CLEVRER: CoLlision Events for Video REpresentation and Reasoningcited by 484
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2024VideoPhy: Evaluating Physical Commonsense for Video Generationcited by 228
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2025Do generative video models understand physical principles?cited by 161
- 2023PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identificationcited by 154
- 2024Prometheus-Vision: Vision-Language Model as a Judge for Fine-Grained Evaluationcited by 125
- 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 97
- 20233D-GPT: Procedural 3D Modeling with Large Language Modelscited by 95
- 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videoscited by 87
- 2019CoPhy: Counterfactual Learning of Physical Dynamicscited by 81
26 more
- 2025Scaling Test-time Compute for LLM Agentscited by 63
- 2025World-in-World: World Models in a Closed-Loop Worldcited by 47
- 2024The Scene Language: Representing Scenes with Programs, Words, and Embeddingscited by 36
- 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editingcited by 31
- 2024BlenderLLM: Training Large Language Models for Computer-Aided Design with Self-improvementcited by 29
- 2024Re-Thinking Inverse Graphics With Large Language Modelscited by 23
- 2025Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulationcited by 20
- 2026Code2Worlds: Empowering Coding LLMs for 4D World Generationcited by 19
- 2025TRAVL: A Recipe for Making Video-Language Models Better Judges of Physics Implausibilitycited by 18
- 2020Learning to Identify Physical Parameters from Video Using Differentiable Physicscited by 12
- 2026CADBench: A Multimodal Benchmark for AI-Assisted CAD Program Generationcited by 11
- 2026Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Modelscited by 10
- 2026VoxelCodeBench: Benchmarking 3D World Modeling Through Code Generationcited by 8
- 2026What-If World: A Causal Benchmark for General World Models in Embodied Scenarioscited by 8
- 2026VisPhyWorld: Probing Physical Reasoning via Code-Driven Video Reconstructioncited by 7
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 6
- 2026MPMWorlds: Material-Point-Method Simulations for Inferring and Extrapolating Physical Dynamicscited by 5
- 2025TopoGaussian: Inferring Internal Topology Structures from Visual Cluescited by 4
- 2026IRIS: A Real-World Benchmark for Inverse Recovery and Identification of Physical Dynamic Systems from Monocular Videocited by 4
- 2026RigidBench: Evaluating Rigid-Body Physics in Video Generation Modelscited by 4
- 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Graspingcited by 3
- 2026Deltaynamics: Language-Based Representation for Inferring Rigid-Body Dynamics From Videoscited by 3
- 2026MonoPhysics: Estimating Geometry, Appearance, and Physical Parameters from Monocular Videoscited by 3
- 20264DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenescited by 3
- 2026Physics Question Scene Graph: Fine-grained Evaluation of Physical Plausibility in Text-to-Video Generationcited by 2
- 2026VideoPhysEdit: Physical Counterfactual Video Editing via Rigid-Body Physical Scene Reconstructioncited by 1
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- 2026CineRecon: Benchmarking Frontier Models for Agentic Cinematic Reconstruction
- 2026LEGO-Anything: Coding Agents for 3D Scene Reconstruction
- 2026PhySimCode: A Benchmark and Evaluation Method for Physics Video to Code Generation
- 2026PhysMAS: Physics-Grounded Multi-Agent Synthesis of Compositional 4D Gaussians