mlsanityData to 7 Oct 2026

Naka-GS: A Bionics-inspired Dual-Branch Naka Correction and Progressive Point Pruning for Low-Light 3DGS

arXiv 2604.11142 ↗First posted 13 Apr 2026cs.CVcited by 2

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Abstract (arXiv)

Low-light conditions severely hinder 3D restoration and reconstruction by degrading image visibility, introducing color distortions, and contaminating geometric priors for downstream optimization. We present NAKA-GS, a bionics-inspired framework for low-light 3D Gaussian Splatting that jointly improves photometric restoration and geometric initialization. Our method starts with a Naka-guided chroma-correction network, which combines physics-prior low-light enhancement, dual-branch input modeling, frequency-decoupled correction, and mask-guided optimization to suppress bright-region chromatic artifacts and edge-structure errors. The enhanced images are then fed into a feed-forward multi-view reconstruction model to produce dense scene priors. To further improve Gaussian initialization, we introduce a lightweight Point Preprocessing Module (PPM) that performs coordinate alignment, voxel pooling, and distance-adaptive progressive pruning to remove noisy and redundant points while preserving representative structures. Without introducing heavy inference overhead, NAKA-GS improves restoration quality, training stability, and optimization efficiency for low-light 3D reconstruction. The proposed method was presented in the NTIRE 3D Restoration and Reconstruction (3DRR) Challenge, and outperformed the baseline methods by a large margin. The code is available at https://github.com/RunyuZhu/Naka-GS

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 18 of its 24 references that are in the map. First posted on arXiv 13 Apr 2026.

Builds on

18 of 24 references.

References · 18

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  3. 2018Deep Retinex Decomposition for Low-Light Enhancementcited by 720
  4. 2020Retinex-inspired Unrolling with Cooperative Prior Architecture Search for Low-light Image Enhancementcited by 303
  5. 2023Retinexformer: One-stage Retinex-based Transformer for Low-light Image Enhancementcited by 228
  6. 2024Zero-Reference Low-Light Enhancement via Physical Quadruple Priorscited by 58
  7. 2023Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumptioncited by 35
  8. 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
  9. 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
  10. 2024DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Darkcited by 25
  11. 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
  12. 2025LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priorscited by 20
6 more
  1. 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
  2. 2025I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactionscited by 17
  3. 2024LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenescited by 16
  4. 2024From Chaos to Clarity: 3DGS in the Darkcited by 15
  5. 2025LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesiscited by 14
  6. 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8

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Citing papers per year: 2026: 2.

2 papers.