mlsanityData to 13 Oct 2026

DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark

arXiv 2403.10814 ↗First posted 16 Mar 2024cs.CV cs.ROcited by 25

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Abstract (arXiv)

Humans have the remarkable ability to construct consistent mental models of an environment, even under limited or varying levels of illumination. We wish to endow robots with this same capability. In this paper, we tackle the challenge of constructing a photorealistic scene representation under poorly illuminated conditions and with a moving light source. We approach the task of modeling illumination as a learning problem, and utilize the developed illumination model to aid in scene reconstruction. We introduce an innovative framework that uses a data-driven approach, Neural Light Simulators (NeLiS), to model and calibrate the camera-light system. Furthermore, we present DarkGS, a method that applies NeLiS to create a relightable 3D Gaussian scene model capable of real-time, photorealistic rendering from novel viewpoints. We show the applicability and robustness of our proposed simulator and system in a variety of real-world environments.

Key facts. Cited by 25 papers in the map (data through 13 Oct 2026). Builds on 20 of its 42 references that are in the map. First posted on arXiv 16 Mar 2024.

Builds on

20 of 42 references.

References · 20

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,093
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,712
  4. 2017CARLA: An Open Urban Driving Simulatorcited by 2,439
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,958
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  7. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 866
  8. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 495
  9. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  10. 2023Text-to-3D using Gaussian Splattingcited by 299
  11. 2024A Survey on 3D Gaussian Splattingcited by 222
  12. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
8 more
  1. 2021Tangent Space Backpropagation for 3D Transformation Groupscited by 40
  2. 2021NeBula: Quest for Robotic Autonomy in Challenging Environments; TEAM CoSTAR at the DARPA Subterranean Challengecited by 32
  3. 2021Automatic Extrinsic Calibration Method for LiDAR and Camera Sensor Setupscited by 25
  4. 2023Beyond NeRF Underwater: Learning Neural Reflectance Fields for True Color Correction of Marine Imagerycited by 19
  5. 2024Gaussian Shadow Casting for Neural Characterscited by 14
  6. 2024LiRaFusion: Deep Adaptive LiDAR-Radar Fusion for 3D Object Detectioncited by 10
  7. 2016Single-image RGB Photometric Stereo With Spatially-varying Albedocited by 5
  8. 2020Light Pose Calibration for Camera-light Vision Systemscited by 1

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Cited by year (2026 to 13 Oct)

Citing papers per year: 2024: 7; 2025: 12; 2026: 6.

25 papers.

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  1. 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
  2. 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
  3. 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
  4. 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
  5. 2024SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splattingcited by 10
  6. 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8
  7. 2025LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environmentcited by 6
  8. 2024PhotoReg: Photometrically Registering 3D Gaussian Splatting Modelscited by 5
  9. 2025Dark-EvGS: Event Camera as an Eye for Radiance Field in the Darkcited by 5
  10. 2025DOSE3 : Diffusion-based Out-of-distribution detection on SE(3) trajectoriescited by 3
  11. 20243D Foundation Models Enable Simultaneous Geometry and Pose Estimation of Grasped Objectscited by 2
  12. 2025Infinite Leagues Under the Sea: Photorealistic 3D Underwater Terrain Generation by Latent Fractal Diffusion Modelscited by 2
13 more
  1. 2025GS-I3: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Imagescited by 2
  2. 2025GraphSeg: Segmented 3D Representations via Graph Edge Addition and Contractioncited by 2
  3. 2025Relative Illumination Fields: Learning Medium and Light Independent Underwater Scenescited by 2
  4. 2025Bi-Manual Joint Camera Calibration and Scene Representationcited by 2
  5. 2025Endo-4DGX: Robust Endoscopic Scene Reconstruction and Illumination Correction with Gaussian Splattingcited by 2
  6. 2026Naka-GS: Naka-Guided Chroma Correction and Point-Prior Compaction for Low-Light 3D Gaussian Splattingcited by 2
  7. 2024Unifying Scene Representation and Hand-Eye Calibration with 3D Foundation Modelscited by 1
  8. 2025Optimizing 3D Gaussian Splattering for Mobile GPUscited by 1
  9. 2025SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancementcited by 1
  10. 2026Nighttime Autonomous Driving Scene Reconstruction with Physically-Based Gaussian Splattingcited by 0
  11. 2026Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splattingcited by 0
  12. 2026SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perceptioncited by 0
  13. 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variationcited by 0