DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark
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Abstract (arXiv)
Humans have the remarkable ability to construct consistent mental models of an environment, even under limited or varying levels of illumination. We wish to endow robots with this same capability. In this paper, we tackle the challenge of constructing a photorealistic scene representation under poorly illuminated conditions and with a moving light source. We approach the task of modeling illumination as a learning problem, and utilize the developed illumination model to aid in scene reconstruction. We introduce an innovative framework that uses a data-driven approach, Neural Light Simulators (NeLiS), to model and calibrate the camera-light system. Furthermore, we present DarkGS, a method that applies NeLiS to create a relightable 3D Gaussian scene model capable of real-time, photorealistic rendering from novel viewpoints. We show the applicability and robustness of our proposed simulator and system in a variety of real-world environments.
Key facts. Cited by 25 papers in the map (data through 13 Oct 2026). Builds on 20 of its 42 references that are in the map. First posted on arXiv 16 Mar 2024.
Builds on
20 of 42 references.
References · 20
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
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8 more
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Citing papers per year: 2024: 7; 2025: 12; 2026: 6.
25 papers.
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- 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
- 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
- 2024SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splattingcited by 10
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8
- 2025LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environmentcited by 6
- 2024PhotoReg: Photometrically Registering 3D Gaussian Splatting Modelscited by 5
- 2025Dark-EvGS: Event Camera as an Eye for Radiance Field in the Darkcited by 5
- 2025DOSE3 : Diffusion-based Out-of-distribution detection on SE(3) trajectoriescited by 3
- 20243D Foundation Models Enable Simultaneous Geometry and Pose Estimation of Grasped Objectscited by 2
- 2025Infinite Leagues Under the Sea: Photorealistic 3D Underwater Terrain Generation by Latent Fractal Diffusion Modelscited by 2
13 more
- 2025GS-I3: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Imagescited by 2
- 2025GraphSeg: Segmented 3D Representations via Graph Edge Addition and Contractioncited by 2
- 2025Relative Illumination Fields: Learning Medium and Light Independent Underwater Scenescited by 2
- 2025Bi-Manual Joint Camera Calibration and Scene Representationcited by 2
- 2025Endo-4DGX: Robust Endoscopic Scene Reconstruction and Illumination Correction with Gaussian Splattingcited by 2
- 2026Naka-GS: Naka-Guided Chroma Correction and Point-Prior Compaction for Low-Light 3D Gaussian Splattingcited by 2
- 2024Unifying Scene Representation and Hand-Eye Calibration with 3D Foundation Modelscited by 1
- 2025Optimizing 3D Gaussian Splattering for Mobile GPUscited by 1
- 2025SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancementcited by 1
- 2026Nighttime Autonomous Driving Scene Reconstruction with Physically-Based Gaussian Splattingcited by 0
- 2026Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splattingcited by 0
- 2026SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perceptioncited by 0
- 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variationcited by 0
- 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation1 Oct 2026
- 2026SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception11 Aug 2026
- 2026Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splatting10 Jun 2026
- 2026Naka-GS: Naka-Guided Chroma Correction and Point-Prior Compaction for Low-Light 3D Gaussian Splatting13 Apr 2026
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis20 Feb 2026
- 2026Nighttime Autonomous Driving Scene Reconstruction with Physically-Based Gaussian Splatting14 Feb 2026
- 2025SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancement21 Dec 2025
- 2025Optimizing 3D Gaussian Splattering for Mobile GPUs20 Nov 2025
- 2025Dark-EvGS: Event Camera as an Eye for Radiance Field in the Dark16 Jul 2025
- 2025Endo-4DGX: Robust Endoscopic Scene Reconstruction and Illumination Correction with Gaussian Splatting29 Jun 2025
- 2025Bi-Manual Joint Camera Calibration and Scene Representation30 May 2025
- 2025Relative Illumination Fields: Learning Medium and Light Independent Underwater Scenes14 Apr 2025
13 more
- 2025GraphSeg: Segmented 3D Representations via Graph Edge Addition and Contraction4 Apr 2025
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment2 Apr 2025
- 2025LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environment24 Mar 2025
- 2025GS-I3: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Images16 Mar 2025
- 2025Infinite Leagues Under the Sea: Photorealistic 3D Underwater Terrain Generation by Latent Fractal Diffusion Models9 Mar 2025
- 2025DOSE3 : Diffusion-based Out-of-distribution detection on SE(3) trajectories23 Feb 2025
- 2024SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting8 Oct 2024
- 2024PhotoReg: Photometrically Registering 3D Gaussian Splatting Models7 Oct 2024
- 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting17 Aug 2024
- 20243D Foundation Models Enable Simultaneous Geometry and Pose Estimation of Grasped Objects14 Jul 2024
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splatting14 Jul 2024
- 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis10 Jun 2024
- 2024Unifying Scene Representation and Hand-Eye Calibration with 3D Foundation Models17 Apr 2024
- 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
- 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
- 2024SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splattingcited by 10
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8
- 2025LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environmentcited by 6
- 2024PhotoReg: Photometrically Registering 3D Gaussian Splatting Modelscited by 5
- 2025Dark-EvGS: Event Camera as an Eye for Radiance Field in the Darkcited by 5
- 2025DOSE3 : Diffusion-based Out-of-distribution detection on SE(3) trajectoriescited by 3
- 20243D Foundation Models Enable Simultaneous Geometry and Pose Estimation of Grasped Objectscited by 2
- 2025GS-I3: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Imagescited by 2
12 most cited of 24 All 24 (JSON)
- 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation1 Oct 2026
- 2026SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception11 Aug 2026
- 2026Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splatting10 Jun 2026
- 2026Naka-GS: Naka-Guided Chroma Correction and Point-Prior Compaction for Low-Light 3D Gaussian Splatting13 Apr 2026
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis20 Feb 2026
- 2026Nighttime Autonomous Driving Scene Reconstruction with Physically-Based Gaussian Splatting14 Feb 2026
- 2025SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancement21 Dec 2025
- 2025Optimizing 3D Gaussian Splattering for Mobile GPUs20 Nov 2025
- 2025Dark-EvGS: Event Camera as an Eye for Radiance Field in the Dark16 Jul 2025
- 2025Endo-4DGX: Robust Endoscopic Scene Reconstruction and Illumination Correction with Gaussian Splatting29 Jun 2025
- 2025Bi-Manual Joint Camera Calibration and Scene Representation30 May 2025
- 2025Relative Illumination Fields: Learning Medium and Light Independent Underwater Scenes14 Apr 2025
12 newest of 24 All 24 (JSON)