NOVA-GS: Noise-Aware View-Consistent Gaussian Splatting for Low-Light Novel View Synthesis
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Abstract (arXiv)
Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded photometric consistency, which destabilize geometry estimation and novel view synthesis. Existing approaches often rely on well-lit reference data for reliable Structure-from-Motion (SfM) initialization under degraded inputs or apply per-view enhancement methods that introduce cross-view inconsistencies. To address these limitations, we propose NOVA-GS, a unified noise-aware framework for low-light 3D Gaussian Splatting that subsumes enhancement, denoising, and geometry optimization within a single process. Our method leverages VGGT-based feed-forward estimation to obtain robust camera poses and geometry directly from degraded inputs, eliminating the need for SfM. Building on this initialization, NOVA-GS integrates three coupled components: a structure-aware enhancement module for exposure correction, a self-supervised denoising module with blind-spot masking for pseudo-supervision, and a consistency-driven Gaussian Splatting optimization enforcing cross-view geometric coherence. We further introduce a noise-guided spherical harmonic regularization to suppress view-dependent artifacts in noisy regions. Extensive experiments on diverse real-world low-light datasets demonstrate improved geometric fidelity, color consistency, and robustness without requiring paired supervision or well-lit references. https://shaurya2524.github.io/nova-gs/
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 29 of its 36 references that are in the map. First posted on arXiv 11 Sep 2026.
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29 of 36 references.
References · 29
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2017Squeeze-and-Excitation Networkscited by 4,789
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- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2018From Coarse to Fine: Robust Hierarchical Localization at Large Scalecited by 559
- 2020Zero-Reference Deep Curve Estimation for Low-Light Image Enhancementcited by 542
17 more
- 2018Noise2Void - Learning Denoising from Single Noisy Imagescited by 364
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2023Retinexformer: One-stage Retinex-based Transformer for Low-light Image Enhancementcited by 231
- 2023Visual Geometry Grounded Deep Structure From Motioncited by 227
- 2024Global Structure-from-Motion Revisitedcited by 218
- 2018Fast End-to-End Trainable Guided Filtercited by 50
- 2024DarkIR: Robust Low-Light Image Restorationcited by 48
- 2023Lighting up NeRF via Unsupervised Decomposition and Enhancementcited by 40
- 2023Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumptioncited by 35
- 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
- 2025LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priorscited by 21
- 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
- 2024LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenescited by 16
- 2025LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesiscited by 14
- 2024Leveraging Thermal Modality to Enhance Reconstruction in Low-Light Conditionscited by 12
- 2025LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environmentcited by 6
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