mlsanityData to 7 Oct 2026

From Particles to Fields: Reframing Photon Mapping with Continuous Gaussian Photon Fields

arXiv 2512.12459 ↗First posted 13 Dec 2025cs.CV cs.GRcited by 0

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Abstract (arXiv)

Accurately modeling light transport is essential for realistic image synthesis. Photon mapping provides physically grounded estimates of complex global illumination effects such as caustics and specular-diffuse interactions, yet its per-view radiance estimation remains computationally inefficient when rendering multiple views of the same scene. The inefficiency arises from independent photon tracing and stochastic kernel estimation at each viewpoint, leading to inevitable redundant computation. To accelerate multi-view rendering, we reformulate photon mapping as a continuous and reusable radiance function. Specifically, we introduce the Gaussian Photon Field (GPF), a learnable representation that encodes photon distributions as anisotropic 3D Gaussian primitives parameterized by position, rotation, scale, and spectrum. GPF is initialized from physically traced photons in the first SPPM iteration and optimized using multi-view supervision of final radiance, distilling photon-based light transport into a continuous field. Once trained, the field enables differentiable radiance evaluation along camera rays without repeated photon tracing or iterative refinement. Extensive experiments on scenes with complex light transport, such as caustics and specular-diffuse interactions, demonstrate that GPF attains photon-level accuracy while reducing computation by orders of magnitude, unifying the physical rigor of photon-based rendering with the efficiency of neural scene representations.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 21 of its 52 references that are in the map. First posted on arXiv 13 Dec 2025.

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21 of 52 references.

References · 21

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  7. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  8. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  9. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  10. 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 234
  11. 2023Robust Dynamic Radiance Fieldscited by 193
  12. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
9 more
  1. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
  2. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 67
  3. 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
  4. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  5. 2025RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illuminationcited by 23
  6. 2024DeNVeR: Deformable Neural Vessel Representations for Unsupervised Video Vessel Segmentationcited by 13
  7. 2023HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse Posescited by 12
  8. 2024Unified Gaussian Primitives for Scene Representation and Renderingcited by 12
  9. 2024NaRCan: Natural Refined Canonical Image with Integration of Diffusion Prior for Video Editingcited by 7

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