mlsanityData to 7 Oct 2026

Interaction Transformer for Human Reaction Generation

arXiv 2207.01685 ↗First posted 4 Jul 2022cs.CVcited by 42

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Abstract (arXiv)

We address the challenging task of human reaction generation, which aims to generate a corresponding reaction based on an input action. Most of the existing works do not focus on generating and predicting the reaction and cannot generate the motion when only the action is given as input. To address this limitation, we propose a novel interaction Transformer (InterFormer) consisting of a Transformer network with both temporal and spatial attention. Specifically, temporal attention captures the temporal dependencies of the motion of both characters and of their interaction, while spatial attention learns the dependencies between the different body parts of each character and those which are part of the interaction. Moreover, we propose using graphs to increase the performance of spatial attention via an interaction distance module that helps focus on nearby joints from both characters. Extensive experiments on the SBU interaction, K3HI, and DuetDance datasets demonstrate the effectiveness of InterFormer. Our method is general and can be used to generate more complex and long-term interactions. We also provide videos of generated reactions and the code with pre-trained models at https://github.com/CRISTAL-3DSAM/InterFormer

Key facts. Cited by 42 papers in the map (data through 7 Oct 2026). Builds on 36 of its 58 references that are in the map. First posted on arXiv 4 Jul 2022.

Builds on

36 of 58 references.

References · 36

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24 more
  1. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  2. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
  3. 2017On human motion prediction using recurrent neural networkscited by 336
  4. 2020Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identitycited by 199
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  12. 2022ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generationcited by 77
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  14. 2019Towards Social Artificial Intelligence: Nonverbal Social Signal Prediction in A Triadic Interactioncited by 48
  15. 2021Pose Transformers (POTR): Human Motion Prediction with Non-Autoregressive Transformerscited by 46
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  17. 2019Learning Diverse Stochastic Human-Action Generators by Learning Smooth Latent Transitionscited by 45
  18. 2019To React or not to React: End-to-End Visual Pose Forecasting for Personalized Avatar during Dyadic Conversationscited by 26
  19. 2018A Novel Geometric Framework on Gram Matrix Trajectories for Human Behavior Understandingcited by 21
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  21. 2021Graph-based Normalizing Flow for Human Motion Generation and Reconstructioncited by 12
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 5; 2024: 8; 2025: 19; 2026: 10.

42 papers.

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  1. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  2. 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
  3. 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
  4. 2024InterMask: 3D Human Interaction Generation via Collaborative Masked Modelingcited by 47
  5. 2024FreeMotion: A Unified Framework for Number-free Text-to-Motion Synthesiscited by 42
  6. 2023Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecastingcited by 27
  7. 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 25
  8. 2025A Survey on Human Interaction Motion Generationcited by 25
  9. 2025DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modelingcited by 21
  10. 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
  11. 2023Graph Transformer GANs for Graph-Constrained House Generationcited by 19
  12. 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
30 more
  1. 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaptioncited by 18
  2. 2025HERO: Human Reaction Generation from Videoscited by 15
  3. 2025SocialGen: Modeling Multi-Human Social Interaction with Language Modelscited by 14
  4. 2024Synergy and Synchrony in Couple Dancescited by 8
  5. 2025Think-Then-React: Towards Unconstrained Human Action-to-Reaction Generationcited by 7
  6. 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidancecited by 7
  7. 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animationcited by 7
  8. 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generationcited by 7
  9. 20253D Human Interaction Generation: A Surveycited by 6
  10. 2023M3Act: Learning from Synthetic Human Group Activitiescited by 5
  11. 2024Graph Transformer GANs with Graph Masked Modeling for Architectural Layout Generationcited by 5
  12. 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
  13. 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editingcited by 5
  14. 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 4
  15. 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generationcited by 4
  16. 2025Poly-Autoregressive Prediction for Modeling Interactionscited by 1
  17. 2025A Plug-and-Play Multi-Criteria Guidance for Diverse In-Betweening Human Motion Generationcited by 1
  18. 2025ARMFlow: AutoRegressive MeanFlow for Online 3D Human Reaction Generationcited by 1
  19. 2026Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learningcited by 1
  20. 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterancecited by 1
  21. 2025Motion In-Betweening for Densely Interacting Characterscited by 0
  22. 2025ReactionMamba: Generating Short & Long Human Reaction Sequencescited by 0
  23. 20253D Human-Human Interaction Anomaly Detectioncited by 0
  24. 2026Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputscited by 0
  25. 2026NOUS: Video-Driven 3D Human Reaction Generation via Observation-Reaction Mutual Steeringcited by 0
  26. 2026SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidancecited by 0
  27. 2026Learning Reactive Human Motion Generation from Paired Interaction Data Using Transformer-Based Modelscited by 0
  28. 2026Social Structure Matters in 3D Human-Human Interaction Generationcited by 0
  29. 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactionscited by 0
  30. 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0