Interaction Transformer for Human Reaction Generation
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Abstract (arXiv)
We address the challenging task of human reaction generation, which aims to generate a corresponding reaction based on an input action. Most of the existing works do not focus on generating and predicting the reaction and cannot generate the motion when only the action is given as input. To address this limitation, we propose a novel interaction Transformer (InterFormer) consisting of a Transformer network with both temporal and spatial attention. Specifically, temporal attention captures the temporal dependencies of the motion of both characters and of their interaction, while spatial attention learns the dependencies between the different body parts of each character and those which are part of the interaction. Moreover, we propose using graphs to increase the performance of spatial attention via an interaction distance module that helps focus on nearby joints from both characters. Extensive experiments on the SBU interaction, K3HI, and DuetDance datasets demonstrate the effectiveness of InterFormer. Our method is general and can be used to generate more complex and long-term interactions. We also provide videos of generated reactions and the code with pre-trained models at https://github.com/CRISTAL-3DSAM/InterFormer
Key facts. Cited by 42 papers in the map (data through 7 Oct 2026). Builds on 36 of its 58 references that are in the map. First posted on arXiv 4 Jul 2022.
Builds on
36 of 58 references.
References · 36
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Citing papers per year: 2023: 5; 2024: 8; 2025: 19; 2026: 10.
42 papers.
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- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
- 2024InterMask: 3D Human Interaction Generation via Collaborative Masked Modelingcited by 47
- 2024FreeMotion: A Unified Framework for Number-free Text-to-Motion Synthesiscited by 42
- 2023Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecastingcited by 27
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modelingcited by 21
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2023Graph Transformer GANs for Graph-Constrained House Generationcited by 19
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
30 more
- 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaptioncited by 18
- 2025HERO: Human Reaction Generation from Videoscited by 15
- 2025SocialGen: Modeling Multi-Human Social Interaction with Language Modelscited by 14
- 2024Synergy and Synchrony in Couple Dancescited by 8
- 2025Think-Then-React: Towards Unconstrained Human Action-to-Reaction Generationcited by 7
- 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidancecited by 7
- 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animationcited by 7
- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generationcited by 7
- 20253D Human Interaction Generation: A Surveycited by 6
- 2023M3Act: Learning from Synthetic Human Group Activitiescited by 5
- 2024Graph Transformer GANs with Graph Masked Modeling for Architectural Layout Generationcited by 5
- 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
- 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editingcited by 5
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 4
- 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generationcited by 4
- 2025Poly-Autoregressive Prediction for Modeling Interactionscited by 1
- 2025A Plug-and-Play Multi-Criteria Guidance for Diverse In-Betweening Human Motion Generationcited by 1
- 2025ARMFlow: AutoRegressive MeanFlow for Online 3D Human Reaction Generationcited by 1
- 2026Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learningcited by 1
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterancecited by 1
- 2025Motion In-Betweening for Densely Interacting Characterscited by 0
- 2025ReactionMamba: Generating Short & Long Human Reaction Sequencescited by 0
- 20253D Human-Human Interaction Anomaly Detectioncited by 0
- 2026Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputscited by 0
- 2026NOUS: Video-Driven 3D Human Reaction Generation via Observation-Reaction Mutual Steeringcited by 0
- 2026SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidancecited by 0
- 2026Learning Reactive Human Motion Generation from Paired Interaction Data Using Transformer-Based Modelscited by 0
- 2026Social Structure Matters in 3D Human-Human Interaction Generationcited by 0
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactionscited by 0
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactions11 Jul 2026
- 2026Social Structure Matters in 3D Human-Human Interaction Generation23 Jun 2026
- 2026Learning Reactive Human Motion Generation from Paired Interaction Data Using Transformer-Based Models24 Apr 2026
- 2026SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance15 Apr 2026
- 2026NOUS: Video-Driven 3D Human Reaction Generation via Observation-Reaction Mutual Steering20 Mar 2026
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterance16 Mar 2026
- 2026Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learning11 Mar 2026
- 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generation28 Jan 2026
- 2026Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputs5 Jan 2026
- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation28 Dec 2025
- 2025ARMFlow: AutoRegressive MeanFlow for Online 3D Human Reaction Generation18 Dec 2025
30 more
- 20253D Human-Human Interaction Anomaly Detection15 Dec 2025
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025ReactionMamba: Generating Short & Long Human Reaction Sequences28 Nov 2025
- 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation16 Oct 2025
- 2025Motion In-Betweening for Densely Interacting Characters30 Sep 2025
- 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editing28 Sep 2025
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis4 Aug 2025
- 2025A Plug-and-Play Multi-Criteria Guidance for Diverse In-Betweening Human Motion Generation3 Aug 2025
- 2025DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling23 Jun 2025
- 2025SocialGen: Modeling Multi-Human Social Interaction with Language Models28 Mar 2025
- 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidance21 Mar 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025HERO: Human Reaction Generation from Videos11 Mar 2025
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation27 Feb 2025
- 2025Think-Then-React: Towards Unconstrained Human Action-to-Reaction Generation19 Feb 2025
- 2025Poly-Autoregressive Prediction for Modeling Interactions12 Feb 2025
- 2024InterMask: 3D Human Interaction Generation via Collaborative Masked Modeling13 Oct 2024
- 2024Synergy and Synchrony in Couple Dances6 Sep 2024
- 2024FreeMotion: A Unified Framework for Number-free Text-to-Motion Synthesis24 May 2024
- 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption17 Apr 2024
- 2024Two-Person Interaction Augmentation with Skeleton Priors8 Apr 2024
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation1 Apr 2024
- 2024ReGenNet: Towards Human Action-Reaction Synthesis18 Mar 2024
- 2024Graph Transformer GANs with Graph Masked Modeling for Architectural Layout Generation15 Jan 2024
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysis26 Dec 2023
- 2023Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecasting14 Dec 2023
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions28 Nov 2023
- 2023M3Act: Learning from Synthetic Human Group Activities29 Jun 2023
- 2023Graph Transformer GANs for Graph-Constrained House Generation14 Mar 2023
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
- 2024InterMask: 3D Human Interaction Generation via Collaborative Masked Modelingcited by 47
- 2024FreeMotion: A Unified Framework for Number-free Text-to-Motion Synthesiscited by 42
- 2023Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecastingcited by 27
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modelingcited by 21
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2023Graph Transformer GANs for Graph-Constrained House Generationcited by 19
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
12 most cited of 38 All 38 (JSON)
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactions11 Jul 2026
- 2026Social Structure Matters in 3D Human-Human Interaction Generation23 Jun 2026
- 2026Learning Reactive Human Motion Generation from Paired Interaction Data Using Transformer-Based Models24 Apr 2026
- 2026SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance15 Apr 2026
- 2026NOUS: Video-Driven 3D Human Reaction Generation via Observation-Reaction Mutual Steering20 Mar 2026
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterance16 Mar 2026
- 2026Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learning11 Mar 2026
- 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generation28 Jan 2026
- 2026Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputs5 Jan 2026
- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation28 Dec 2025
- 2025ARMFlow: AutoRegressive MeanFlow for Online 3D Human Reaction Generation18 Dec 2025
12 newest of 38 All 38 (JSON)