mlsanityData to 14 Oct 2026

I-CTRL: Imitation to Control Humanoid Robots Through Constrained Reinforcement Learning

arXiv 2405.08726 ↗First posted 14 May 2024cs.RO cs.AIcited by 5

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Humanoid robots have the potential to mimic human motions with high visual fidelity, yet translating these motions into practical, physical execution remains a significant challenge. Existing techniques in the graphics community often prioritize visual fidelity over physics-based feasibility, posing a significant challenge for deploying bipedal systems in practical applications. This paper addresses these issues through bounded residual reinforcement learning to produce physics-based high-quality motion imitation onto legged humanoid robots that enhance motion resemblance while successfully following the reference human trajectory. Our framework, Imitation to Control Humanoid Robots Through Bounded Residual Reinforcement Learning (I-CTRL), reformulates motion imitation as a constrained refinement over non-physics-based retargeted motions. I-CTRL excels in motion imitation with simple and unique rewards that generalize across five robots. Moreover, our framework introduces an automatic priority scheduler to manage large-scale motion datasets when efficiently training a unified RL policy across diverse motions. The proposed approach signifies a crucial step forward in advancing the control of bipedal robots, emphasizing the importance of aligning visual and physical realism for successful motion imitation.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 22 of its 41 references that are in the map. First posted on arXiv 14 May 2024.

Builds on

22 of 41 references.

References · 22

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  3. 2015Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)cited by 1,070
  4. 2016Benchmarking Deep Reinforcement Learning for Continuous Controlcited by 371
  5. 2016Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collectioncited by 316
  6. 2018Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Researchcited by 260
  7. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  8. 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 165
  9. 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 151
  10. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 124
  11. 2022Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotioncited by 121
  12. 2021Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robotscited by 116
10 more
  1. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  2. 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 88
  3. 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
  4. 2023Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometrycited by 35
  5. 2021Contact-Aware Retargeting of Skinned Motioncited by 32
  6. 2020Guided Constrained Policy Optimization for Dynamic Quadrupedal Robot Locomotioncited by 25
  7. 2019Whole-Body Geometric Retargeting for Humanoid Robotscited by 20
  8. 2023SLoMo: A General System for Legged Robot Motion Imitation from Casual Videoscited by 12
  9. 2023ImitationNet: Unsupervised Human-to-Robot Motion Retargeting via Shared Latent Spacecited by 12
  10. 2017Walking Control Based on Step Timing Adaptationcited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 3; 2026: 1.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation
  2. 2025Stabilizing Humanoid Robot Trajectory Generation via Physics-Informed Learning and Control-Informed Steering
  3. 2024Expressive Whole-Body Control for Humanoid Robots
  4. 2026Predictive Style Matching: Natural and Robust Humanoid Locomotion
  5. 2023HumanMimic: Learning Natural Locomotion and Transitions for Humanoid Robot via Wasserstein Adversarial Imitation
  6. 2024Opt2Skill: Imitating Dynamically-feasible Whole-Body Trajectories for Versatile Humanoid Loco-Manipulation
  7. 2020Learning natural locomotion behaviors for humanoid robots using human knowledge
  8. 2025TDMPBC: Self-Imitative Reinforcement Learning for Humanoid Robot Control