Large Language Models and Games: A Survey and Roadmap
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Abstract (arXiv)
Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within natural language processing, LLMs have shown remarkable potential across a broad range of applications and domains, including games. This paper surveys the current state of the art across the various applications of LLMs in and for games, and identifies the different roles LLMs can take within a game. Importantly, we discuss underexplored areas and promising directions for future uses of LLMs in games and we reconcile the potential and limitations of LLMs within the games domain. As the first comprehensive survey and roadmap at the intersection of LLMs and games, we are hopeful that this paper will serve as the basis for groundbreaking research and innovation in this exciting new field.
Key facts. Cited by 91 papers in the map (data through 7 Oct 2026). Builds on 91 of its 191 references that are in the map. First posted on arXiv 28 Feb 2024.
Builds on
91 of 191 references.
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50 most cited of 91 All 91 (JSON)
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Citing papers per year: 2024: 33; 2025: 36; 2026: 22.
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- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
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- 2024Open-Ended Wargames with Large Language Modelscited by 8
- 2024Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Gamescited by 8
- 2025Multi-Actor Generative Artificial Intelligence as a Game Enginecited by 8
- 2025GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Gamescited by 8
- 2024GRASP: A Grid-Based Benchmark for Evaluating Commonsense Spatial Reasoningcited by 7
- 2024Grammar-based Game Description Generation using Large Language Modelscited by 7
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- 2025PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Gamescited by 2
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- 2026Chess on Ice: Curling Tactical Decision-Making via Backward Induction and Deep Reinforcement Learning3 Aug 2026
- 2026Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts11 Jul 2026
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- 2026LLM Semantic Signaling Game and Mechanism Design: Systematic Blindness, Awareness Shaping, and Mindset Dynamics27 Jun 2026
- 2026An Exploratory Case Study of LLM-Assisted Refactoring and Gameplay Feature Generation in an Endless Runner Game19 Jun 2026
- 2026Augmenting Game AI with Deep Reinforcement Learning18 Jun 2026
- 2026Improving Collaborative Storytelling with a Multi-Agent Framework Based on Large Language Models28 May 2026
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- 2025Agents of Change: Self-Evolving LLM Agents for Strategic Planning5 Jun 2025
- 2025Guiding Generative Storytelling with Knowledge Graphs30 May 2025
- 2025Using LLMs to Advance the Cognitive Science of Collectives28 May 2025
- 2025First Steps Towards Overhearing LLM Agents: A Case Study With Dungeons & Dragons Gameplay28 May 2025
- 2025From Entity-Centric to Goal-Oriented Graphs: Enhancing LLM Knowledge Retrieval in Minecraft24 May 2025
- 2025Codifying Character Logic in Role-Playing12 May 2025
- 2025STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Game6 May 2025
- 2025PolicyEvol-Agent: Evolving Policy via Environment Perception and Self-Awareness with Theory of Mind20 Apr 2025
- 2025PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games9 Apr 2025
50 newest of 91 All 91 (JSON)
- 2024A Survey on Large Language Model-Based Game Agentscited by 106
- 2024A Review of Prominent Paradigms for LLM-Based Agents: Tool Use (Including RAG), Planning, and Feedback Learningcited by 74
- 2026GameDevBench: Evaluating Agentic Capabilities Through Game Developmentcited by 21
- 2025Agents of Change: Self-Evolving LLM Agents for Strategic Planningcited by 20
- 2026GUI Agents for Continual Game Generationcited by 16
- 2026OpenGame: Open Agentic Coding for Gamescited by 12
- 2024CharacterGPT: A Persona Reconstruction Framework for Role-Playing Agentscited by 10
- 2025Agents Play Thousands of 3D Video Gamescited by 9
- 2025GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Gamescited by 8
- 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agentscited by 5
- 2024Interacting Large Language Model Agents. Interpretable Models and Social Learningcited by 2
- 2025Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiencescited by 2
12 most cited of 17 All 17 (JSON)
- 2026Improving Collaborative Storytelling with a Multi-Agent Framework Based on Large Language Models28 May 2026
- 2026GUI Agents for Continual Game Generation27 May 2026
- 2026OpenGame: Open Agentic Coding for Games20 Apr 2026
- 2026Context-Value-Action Architecture for Value-Driven Large Language Model Agents7 Apr 2026
- 2026GameDevBench: Evaluating Agentic Capabilities Through Game Development11 Feb 2026
- 2025GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games11 Aug 2025
- 2025Agents of Change: Self-Evolving LLM Agents for Strategic Planning5 Jun 2025
- 2025First Steps Towards Overhearing LLM Agents: A Case Study With Dungeons & Dragons Gameplay28 May 2025
- 2025PolicyEvol-Agent: Evolving Policy via Environment Perception and Self-Awareness with Theory of Mind20 Apr 2025
- 2025Agents Play Thousands of 3D Video Games17 Mar 2025
- 2025Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences26 Feb 2025
- 2024Interacting Large Language Model Agents. Interpretable Models and Social Learning2 Nov 2024
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- 2025MedAgent-Pro: Towards Evidence-based Multi-modal Medical Diagnosis via Reasoning Agentic Workflowcited by 71
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- 2025Rule Synergy Analysis using LLMs: State of the Art and Implicationscited by 1
- 2024Zero, Finite, and Infinite Belief History of Theory of Mind Reasoning in Large Language Modelscited by 0
- 2025Rule Synergy Analysis using LLMs: State of the Art and Implications27 Aug 2025
- 2025MedAgent-Pro: Towards Evidence-based Multi-modal Medical Diagnosis via Reasoning Agentic Workflow21 Mar 2025
- 2024GRASP: A Grid-Based Benchmark for Evaluating Commonsense Spatial Reasoning2 Jul 2024
- 2024Zero, Finite, and Infinite Belief History of Theory of Mind Reasoning in Large Language Models7 Jun 2024
- 2024Unbounded: A Generative Infinite Game of Character Life Simulationcited by 14
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2024Unbounded: A Generative Infinite Game of Character Life Simulation24 Oct 2024
- 2024Game Generation via Large Language Modelscited by 24
- 2024Evaluating Large Language Models with Grid-Based Game Competitions: An Extensible LLM Benchmark and Leaderboardcited by 22
- 2024Word2World: Generating Stories and Worlds through Large Language Modelscited by 18
- 2025Robust LLM Training Infrastructure at ByteDancecited by 14
- 2024DreamGarden: A Designer Assistant for Growing Games from a Single Promptcited by 10
- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2025Gatekeeper: Improving Model Cascades Through Confidence Tuningcited by 10
- 2026GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injectioncited by 9
- 2024Open-Ended Wargames with Large Language Modelscited by 8
- 2025Multi-Actor Generative Artificial Intelligence as a Game Enginecited by 8
- 2024Grammar-based Game Description Generation using Large Language Modelscited by 7
- 2025Using LLMs to Advance the Cognitive Science of Collectivescited by 6
12 most cited of 65 All 65 (JSON)
- 2026Programmable Cellular Automata5 Sep 2026
- 2026Procedural Content Metageneration via Program Search and Continual Abstraction Discovery18 Aug 2026
- 2026Beyond Asking: A Pipeline for Personalized Game Generation that Reads Players from Behavior17 Aug 2026
- 2026Reconstructing Persistent Worlds from Narratives for Narrative-Grounded Interactive Experiences3 Aug 2026
- 2026Chess on Ice: Curling Tactical Decision-Making via Backward Induction and Deep Reinforcement Learning3 Aug 2026
- 2026Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts11 Jul 2026
- 2026AI Native Games: A Survey and Roadmap1 Jul 2026
- 2026LLM Semantic Signaling Game and Mechanism Design: Systematic Blindness, Awareness Shaping, and Mindset Dynamics27 Jun 2026
- 2026An Exploratory Case Study of LLM-Assisted Refactoring and Gameplay Feature Generation in an Endless Runner Game19 Jun 2026
- 2026Augmenting Game AI with Deep Reinforcement Learning18 Jun 2026
- 2026GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injection8 May 2026
- 2026Playing DOOM with 1.3M Parameters: Specialized Small Models vs Large Language Models for Real-Time Game Control8 Apr 2026
12 newest of 65 All 65 (JSON)