Procedural Content Metageneration via Program Search and Continual Abstraction Discovery
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Abstract (arXiv)
Large language models can generate executable programs, which makes it possible to search directly over procedural content generators rather than individual levels. We study this approach in Sokoban, Zelda, Dangerous Dave, and Lode Runner. Each run evolves complete Python generators through language-model mutation and crossover. We introduce Continual Abstraction Discovery, or CAD, which extracts reusable primitives from high-fitness programs into a run-specific helper module. A 2x2 experiment crosses CAD with access to a fixed hand-written domain API. The completed data set contains 160 complete runs, with at least ten 50-generation runs in every cell. CAD raises mean final best fitness in all eight domain and API comparisons. Across all CAD runs, learned libraries are adopted by most later programs and repeatedly rediscover validation, reachability, and structural utilities. These results support that discovering reusable primitives improves evolutionary program search for content generators.
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References · 14
- 2025AlphaEvolve: A coding agent for scientific and algorithmic discoverycited by 867
- 2017Procedural Content Generation via Machine Learning (PCGML)cited by 137
- 2024Large Language Models and Games: A Survey and Roadmapcited by 93
- 2020PCGRL: Procedural Content Generation via Reinforcement Learningcited by 90
- 2020Deep Learning for Procedural Content Generationcited by 73
- 2023Level Generation Through Large Language Modelscited by 68
- 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 64
- 2025An AI system to help scientists write expert-level empirical softwarecited by 60
- 2024Game Generation via Large Language Modelscited by 25
- 2024Large Language Models and Video Games: A Preliminary Scoping Reviewcited by 23
- 2023Practical PCG Through Large Language Modelscited by 21
- 2024Word2World: Generating Stories and Worlds through Large Language Modelscited by 18
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