mlsanityData to 14 Oct 2026

Beyond Asking: A Pipeline for Personalized Game Generation that Reads Players from Behavior

arXiv 2608.16196 ↗First posted 17 Aug 2026cs.AI cs.HCcited by 1

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Abstract (arXiv)

Personalized game generation requires inferring a player's abilities and behavioral style from how they play. Large language models have made this inference more attainable than ever: an LLM can read a raw gameplay transcript and produce a fluent, plausible profile of the player. Plausible, however, is not verified, and verification is precisely what the field lacks: latent traits are unobservable; questionnaires provide noisy proxies and become circular when self-reports are used to validate behavior-based inference; and behavior itself is ambiguous without context -- a player who never collects an item may not want it, or may never have had the chance. We address both problems. First, we construct a synthetic player population whose traits are ground truth by construction: each trait is an explicit bot parameter, accepted only after controlled manipulation produces consistent, trait-specific behavioral change. Unlike prior parameter-recovery work that inverts a known decision model, our benchmark evaluates policy-agnostic inference from behavioral transcripts alone. Second, we introduce an opportunity-aware decision-moment representation that disentangles preference from the chance to express it; ablating it selectively degrades opportunity-dependent traits. On this benchmark, few-shot LLM inference outperforms embedding- and rule-based baselines on most traits, though feature-based supervised regressors remain stronger overall. Finally, we close the loop: inferred profiles drive difficulty adaptation, evaluated against ground-truth references and mismatched-profile controls, and an exploratory human study examines whether these findings transfer to real players.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 12 of its 49 references that are in the map. First posted on arXiv 17 Aug 2026.

Builds on

12 of 49 references.

References · 12

  1. 2020Language Models are Few-Shot Learnerscited by 32,419
  2. 2021What Makes Good In-Context Examples for GPT-3?cited by 1,195
  3. 2018Validating Bayesian Inference Algorithms with Simulation-Based Calibrationcited by 124
  4. 2024Large Language Models and Games: A Survey and Roadmapcited by 93
  5. 2025Large Language Model Psychometrics: A Systematic Review of Evaluation, Validation, and Enhancementcited by 45
  6. 2018Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristicscited by 28
  7. 2024Large Language Models Can Infer Personality from Free-Form User Interactionscited by 8
  8. 2018Modeling Individual Differences in Game Behavior using HMMcited by 5
  9. 2025Can LLMs Infer Personality from Real World Conversations?cited by 4
  10. 2025Evaluating LLM Alignment on Personality Inference from Real-World Interview Datacited by 4
  11. 2024Label-Free Subjective Player Experience Modelling via Let's Play Videoscited by 2
  12. 2021Can we infer player behavior tendencies from a player's decision-making data? Integrating Theory of Mind to Player Modelingcited by 1

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Citing papers per year: 2026: 1.

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