Grammar and Gameplay-aligned RL for Game Description Generation with LLMs
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Abstract (arXiv)
Game Description Generation (GDG) is the task of generating a game description written in a Game Description Language (GDL) from natural language text. Previous studies have explored generation methods leveraging the contextual understanding capabilities of Large Language Models (LLMs); however, accurately reproducing the game features of the game descriptions remains a challenge. In this paper, we propose reinforcement learning-based fine-tuning of LLMs for GDG (RLGDG). Our training method simultaneously improves grammatical correctness and fidelity to game concepts by introducing both grammar rewards and concept rewards. Furthermore, we adopt a two-stage training strategy where Reinforcement Learning (RL) is applied following Supervised Fine-Tuning (SFT). Experimental results demonstrate that our proposed method significantly outperforms baseline methods using SFT alone. Our code is available at https://github.com/tsunehiko/rlgdg
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 25 of its 39 references that are in the map. First posted on arXiv 20 Mar 2025.
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25 of 39 references.
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13 more
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.
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