mlsanityData to 7 Oct 2026

Game Generation via Large Language Models

arXiv 2404.08706 ↗First posted 11 Apr 2024cs.AIcited by 24

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Abstract (arXiv)

Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super Mario Bros. and Zelda. This paper investigates the game generation via LLMs. Based on video game description language, this paper proposes an LLM-based framework to generate game rules and levels simultaneously. Experiments demonstrate how the framework works with prompts considering different combinations of context. Our findings extend the current applications of LLMs and offer new insights for generating new games in the area of procedural content generation.

Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Builds on 14 of its 24 references that are in the map. First posted on arXiv 11 Apr 2024.

Builds on

14 of 24 references.

References · 14

  1. 2023A Survey of Large Language Modelscited by 2,537
  2. 2024Genie: Generative Interactive Environmentscited by 706
  3. 2017Procedural Content Generation via Machine Learning (PCGML)cited by 136
  4. 2024Large Language Models and Games: A Survey and Roadmapcited by 91
  5. 2020Learning to Simulate Dynamic Environments with GameGANcited by 86
  6. 2020Deep Learning for Procedural Content Generationcited by 73
  7. 2023Level Generation Through Large Language Modelscited by 68
  8. 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 63
  9. 2018General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithmscited by 45
  10. 2023Practical PCG Through Large Language Modelscited by 21
  11. 2019General Video Game Rule Generationcited by 17
  12. 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
2 more
  1. 2023A Controllable Co-Creative Agent for Game System Designcited by 2
  2. 2023Active Learning for Classifying 2D Grid-Based Level Completabilitycited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 6; 2025: 8; 2026: 10.

24 papers.

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  1. 2024Word2World: Generating Stories and Worlds through Large Language Modelscited by 18
  2. 2024Unbounded: A Generative Infinite Game of Character Life Simulationcited by 14
  3. 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Enginescited by 12
  4. 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
  5. 2025GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Gamescited by 8
  6. 2024Grammar-based Game Description Generation using Large Language Modelscited by 7
  7. 2025AnimeGamer: Infinite Anime Life Simulation with Next Game State Predictioncited by 7
  8. 2025MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Controlcited by 7
  9. 2024From Code to Play: Benchmarking Program Search for Games Using Large Language Modelscited by 5
  10. 2024Connecting the Dots: Evaluating Abstract Reasoning Capabilities of LLMs Using the New York Times Connections Word Gamecited by 3
  11. 2025Grammar and Gameplay-aligned RL for Game Description Generation with LLMscited by 2
  12. 2025ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Searchcited by 2
12 more
  1. 2025Boardwalk: Towards a Framework for Creating Board Games with LLMscited by 2
  2. 2025Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environmentscited by 2
  3. 2026From Gameplay Traces to Game Mechanics: Causal Induction with Large Language Modelscited by 2
  4. 2026AI for Games in the Foundation Model Eracited by 2
  5. 2026From World-Gen to Quest-Line: A Dependency-Driven Prompt Pipeline for Coherent RPG Generationcited by 1
  6. 2026MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Modelscited by 1
  7. 2025Multi-Agent Game Generation and Evaluation via Audio-Visual Recordingscited by 0
  8. 2026Procedural Content Metageneration via Program Search and Continual Abstraction Discoverycited by 0
  9. 2026Programmable Cellular Automatacited by 0
  10. 2026GameASG-Bench: Benchmarking Autonomous Software Generation for Game Developmentcited by 0
  11. 2026World Agent: Can Language Models Keep a World Running?cited by 0
  12. 2026RSIGame: Autonomous Agentic Game Development with Recursive Self-improvementcited by 0