Leveraging Large Language Models for Active Merchant Non-player Characters
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Abstract (arXiv)
We highlight two significant issues leading to the passivity of current merchant non-player characters (NPCs): pricing and communication. While immersive interactions with active NPCs have been a focus, price negotiations between merchant NPCs and players remain underexplored. First, passive pricing refers to the limited ability of merchants to modify predefined item prices. Second, passive communication means that merchants can only interact with players in a scripted manner. To tackle these issues and create an active merchant NPC, we propose a merchant framework based on large language models (LLMs), called MART, which consists of an appraiser module and a negotiator module. We conducted two experiments to explore various implementation options under different training methods and LLM sizes, considering a range of possible game environments. Our findings indicate that finetuning methods, such as supervised finetuning (SFT) and knowledge distillation (KD), are effective in using smaller LLMs to implement active merchant NPCs. Additionally, we found three irregular cases arising from the responses of LLMs.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 18 of its 41 references that are in the map. First posted on arXiv 15 Dec 2024.
Builds on
18 of 41 references.
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6 more
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Built on by
Citing papers per year: 2025: 3; 2026: 1.
4 papers.
- 2026Real-Time Deadlines Reveal Fragile Temporal Adaptation in LLM Strategic Dialoguescited by 5
- 2025State-Inference-Based Prompting for Natural Language Trading with Game NPCscited by 0
- 2025Aligning Large Language Models with Procedural Rules: An Autoregressive State-Tracking Prompting for In-Game Tradingcited by 0
- 2025Systematizing LLM Persona Design: A Four-Quadrant Technical Taxonomy for AI Companion Applicationscited by 0
- 2026Real-Time Deadlines Reveal Fragile Temporal Adaptation in LLM Strategic Dialogues19 Jan 2026
- 2025Systematizing LLM Persona Design: A Four-Quadrant Technical Taxonomy for AI Companion Applications4 Nov 2025
- 2025Aligning Large Language Models with Procedural Rules: An Autoregressive State-Tracking Prompting for In-Game Trading28 Oct 2025
- 2025State-Inference-Based Prompting for Natural Language Trading with Game NPCs9 Jul 2025
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- 2026AgenticPay: A Multi-Agent LLM Negotiation System for Buyer-Seller Transactions
- 2023Improving Language Model Negotiation with Self-Play and In-Context Learning from AI Feedback
- 2024Measuring Bargaining Abilities of LLMs: A Benchmark and A Buyer-Enhancement Method
- 2025Digital Player: Evaluating Large Language Models based Human-like Agent in Games
- 2025LLMs as Agentic Cooperative Players in Multiplayer UNO
- 2026Cattle Trade: A Multi-Agent Benchmark for LLM Bluffing, Bidding, and Bargaining