Designing and Evaluating Malinowski's Lens: An AI-Native Educational Game for Ethnographic Learning
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Abstract (arXiv)
This study introduces 'Malinowski's Lens', the first AI-native educational game for anthropology that transforms Bronislaw Malinowski's 'Argonauts of the Western Pacific' (1922) into an interactive learning experience. The system combines Retrieval-Augmented Generation with DALL-E 3 text-to-image generation, creating consistent VGA-style visuals as players embody Malinowski during his Trobriand Islands fieldwork (1915-1918). To address ethical concerns, indigenous peoples appear as silhouettes while Malinowski is detailed, prompting reflection on anthropological representation. Two validation studies confirmed effectiveness: Study 1 with 10 non-specialists showed strong learning outcomes (average quiz score 7.5/10) and excellent usability (SUS: 83/100). Study 2 with 4 expert anthropologists confirmed pedagogical value, with one senior researcher discovering "new aspects" of Malinowski's work through gameplay. The findings demonstrate that AI-driven educational games can effectively convey complex anthropological concepts while sparking disciplinary curiosity. This study advances AI-native educational game design and provides a replicable model for transforming academic texts into engaging interactive experiences.
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References · 10
- 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,160
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- 2023'Person' == Light-skinned, Western Man, and Sexualization of Women of Color: Stereotypes in Stable Diffusioncited by 33
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- 2025Drama Llama: An LLM-Powered Storylets Framework for Authorable Responsiveness in Interactive Narrativecited by 7
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- 2024Can AI Prompt Humans? Multimodal Agents Prompt Players' Game Actions and Show Consequences to Raise Sustainability Awarenesscited by 3
- 2024Malinowski in the Age of AI: Can large language models create a text game based on an anthropological classic?cited by 1
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