mlsanityData to 14 Oct 2026

GPT for Games: An Updated Scoping Review (2020-2024)

arXiv 2411.00308 ↗First posted 1 Nov 2024cs.AIcited by 10

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Abstract (arXiv)

Due to GPT's impressive generative capabilities, its applications in games are expanding rapidly. To offer researchers a comprehensive understanding of the current applications and identify both emerging trends and unexplored areas, this paper introduces an updated scoping review of 177 articles, 122 of which were published in 2024, to explore GPT's potential for games. By coding and synthesizing the papers, we identify five prominent applications of GPT in current game research: procedural content generation, mixed-initiative game design, mixed-initiative gameplay, playing games, and game user research. Drawing on insights from these application areas and emerging research, we propose future studies should focus on expanding the technical boundaries of the GPT models and exploring the complex interaction dynamics between them and users. This review aims to illustrate the state of the art in innovative GPT applications in games, offering a foundation to enrich game development and enhance player experiences through cutting-edge AI innovations.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 77 of its 265 references that are in the map. First posted on arXiv 1 Nov 2024.

Builds on

77 of 265 references.

References · 77

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 5.

10 papers.