mlsanityData to 13 Oct 2026

Multi-Actor Generative Artificial Intelligence as a Game Engine

arXiv 2507.08892 ↗First posted 10 Jul 2025cs.AI cs.MAcited by 8

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Abstract (arXiv)

Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist, and Evaluationist -- demands a flexible scenario definition framework. We argue here that a good approach is to take inspiration from tabletop role-playing games (TTRPGs), where a Game Master (GM) is responsible for the environment and generates all parts of the story not directly determined by the voluntary actions of player characters. We argue that the Entity-Component architectural pattern is useful here. In such a system, the GM is not a hardcoded computer game but is itself a configurable entity, composed of components just like any other actor. By design, the approach allows for a separation between the underlying implementation details handled by an engineer, the creation of reusable components, and their composition and configuration managed by a designer who constructs entities from the components. This separation of concerns is instrumental for achieving rapid iteration, maintaining modularity, and ultimately to ensure scalability. We describe the ongoing evolution of the Concordia library in terms of this philosophy, demonstrating how it allows users to effectively configure scenarios that align with their specific goals.

Key facts. Cited by 8 papers in the map (data through 13 Oct 2026). Builds on 29 of its 51 references that are in the map. First posted on arXiv 10 Jul 2025.

Builds on

29 of 51 references.

References · 29

  1. 2025DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learningcited by 6,247
  2. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,541
  3. 2024Phi-3 Technical Report: A Highly Capable Language Model Locally on Your Phonecited by 1,908
  4. 2023CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Societycited by 1,365
  5. 2022STaR: Bootstrapping Reasoning With Reasoningcited by 913
  6. 2024Large Language Model based Multi-Agents: A Survey of Progress and Challengescited by 758
  7. 2024Phi-4 Technical Reportcited by 696
  8. 2023TinyStories: How Small Can Language Models Be and Still Speak Coherent English?cited by 436
  9. 2023SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agentscited by 357
  10. 2024LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individualscited by 244
  11. 2023Building Cooperative Embodied Agents Modularly with Large Language Modelscited by 235
  12. 2022Co-Writing Screenplays and Theatre Scripts with Language Models: An Evaluation by Industry Professionalscited by 191
17 more
  1. 2023Understanding Social Reasoning in Language Models with Language Modelscited by 167
  2. 2024AutoDefense: Multi-Agent LLM Defense against Jailbreak Attackscited by 145
  3. 2023Generative agent-based modeling with actions grounded in physical, social, or digital space using Concordiacited by 126
  4. 2024LLM Multi-Agent Systems: Challenges and Open Problemscited by 119
  5. 2025LLM Social Simulations Are a Promising Research Methodcited by 98
  6. 2025SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learningcited by 95
  7. 2024Large Language Models and Games: A Survey and Roadmapcited by 92
  8. 2023MindAgent: Emergent Gaming Interactioncited by 88
  9. 2025A Survey of AI Agent Protocolscited by 78
  10. 2024MALT: Improving Reasoning with Multi-Agent LLM Trainingcited by 72
  11. 2024Collaborative Gym: A Framework for Enabling and Evaluating Human-Agent Collaborationcited by 61
  12. 2024From Role-Play to Drama-Interaction: An LLM Solutioncited by 42
  13. 2024A theory of appropriateness with applications to generative artificial intelligencecited by 25
  14. 2025Creative Preference Optimizationcited by 24
  15. 2024A social path to human-like artificial intelligencecited by 20
  16. 2025Meaning Is Not A Metric: Using LLMs to make cultural context legible at scalecited by 10
  17. 2025Simulation Streams: A Programming Paradigm for Controlling Large Language Models and Building Complex Systems with Generative AIcited by 1

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Cited by year (2026 to 13 Oct)

Citing papers per year: 2025: 2; 2026: 6.

8 papers.