Word2World: Generating Stories and Worlds through Large Language Models
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Abstract (arXiv)
Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but directly generating a level through a pre-trained LLM is still challenging. This work introduces Word2World, a system that enables LLMs to procedurally design playable games through stories, without any task-specific fine-tuning. Word2World leverages the abilities of LLMs to create diverse content and extract information. Combining these abilities, LLMs can create a story for the game, design narrative, and place tiles in appropriate places to create coherent worlds and playable games. We test Word2World with different LLMs and perform a thorough ablation study to validate each step. We open-source the code at https://github.com/umair-nasir14/Word2World.
Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). Builds on 20 of its 42 references that are in the map. First posted on arXiv 6 May 2024.
Builds on
20 of 42 references.
References · 20
- 2017Attention Is All You Needcited by 60,361
- 2019DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lightercited by 4,307
- 2024Genie: Generative Interactive Environmentscited by 747
- 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 192
- 2017Procedural Content Generation via Machine Learning (PCGML)cited by 137
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- 2021Replay-Guided Adversarial Environment Designcited by 111
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- 2020Deep Learning for Procedural Content Generationcited by 73
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8 more
- 2019Bootstrapping Conditional GANs for Video Game Level Generationcited by 35
- 2022Dungeons and Dragons as a Dialog Challenge for Artificial Intelligencecited by 35
- 2024Game Generation via Large Language Modelscited by 25
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Citing papers per year: 2024: 3; 2025: 9; 2026: 6.
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- 2025Darwin Godel Machine: Open-Ended Evolution of Self-Improving Agentscited by 356
- 2026AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Gamescited by 12
- 2024DreamGarden: A Designer Assistant for Growing Games from a Single Promptcited by 10
- 2024GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Mapscited by 8
- 2025WhatELSE: Shaping Narrative Spaces at Configurable Level of Abstraction for AI-bridged Interactive Storytellingcited by 8
- 2024Grammar-based Game Description Generation using Large Language Modelscited by 7
- 2025STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Gamecited by 4
- 2025Vox Deorum: A Hybrid LLM Architecture for 4X / Grand Strategy Game AI -- Lessons from Civilization Vcited by 4
- 2025PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learningcited by 3
- 2025Word2Minecraft: Generating 3D Game Levels through Large Language Modelscited by 3
- 2025GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generationcited by 3
- 2025Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environmentscited by 2
6 more
- 2025Mortar: Evolving Mechanics for Automatic Game Designcited by 1
- 2026From World-Gen to Quest-Line: A Dependency-Driven Prompt Pipeline for Coherent RPG Generationcited by 1
- 2026Breaking the Assistant Mold: Modeling Behavioral Variation in LLM Based Procedural Character Generationcited by 0
- 2026From LLM-Driven Trading Card Generation to Procedural Relatedness: A Pok'emon Case Studycited by 0
- 2026Procedural Content Metageneration via Program Search and Continual Abstraction Discoverycited by 0
- 2026Programmable Cellular Automatacited by 0
- 2026Programmable Cellular Automata5 Sep 2026
- 2026Procedural Content Metageneration via Program Search and Continual Abstraction Discovery18 Aug 2026
- 2026From LLM-Driven Trading Card Generation to Procedural Relatedness: A Pok'emon Case Study30 Apr 2026
- 2026From World-Gen to Quest-Line: A Dependency-Driven Prompt Pipeline for Coherent RPG Generation28 Apr 2026
- 2026AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Games19 Feb 2026
- 2026Breaking the Assistant Mold: Modeling Behavioral Variation in LLM Based Procedural Character Generation6 Jan 2026
- 2025Mortar: Evolving Mechanics for Automatic Game Design31 Dec 2025
- 2025Vox Deorum: A Hybrid LLM Architecture for 4X / Grand Strategy Game AI -- Lessons from Civilization V21 Dec 2025
- 2025Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environments31 Aug 2025
- 2025GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation27 Jun 2025
- 2025Darwin Godel Machine: Open-Ended Evolution of Self-Improving Agents29 May 2025
- 2025STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Game6 May 2025
6 more
- 2025Word2Minecraft: Generating 3D Game Levels through Large Language Models18 Mar 2025
- 2025WhatELSE: Shaping Narrative Spaces at Configurable Level of Abstraction for AI-bridged Interactive Storytelling25 Feb 2025
- 2025PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning15 Feb 2025
- 2024GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps10 Oct 2024
- 2024DreamGarden: A Designer Assistant for Growing Games from a Single Prompt2 Oct 2024
- 2024Grammar-based Game Description Generation using Large Language Models24 Jul 2024
- 2026AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Gamescited by 12
- 2024DreamGarden: A Designer Assistant for Growing Games from a Single Promptcited by 10
- 2024GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Mapscited by 8
- 2025WhatELSE: Shaping Narrative Spaces at Configurable Level of Abstraction for AI-bridged Interactive Storytellingcited by 8
- 2024Grammar-based Game Description Generation using Large Language Modelscited by 7
- 2025STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Gamecited by 4
- 2025Vox Deorum: A Hybrid LLM Architecture for 4X / Grand Strategy Game AI -- Lessons from Civilization Vcited by 4
- 2025PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learningcited by 3
- 2025Word2Minecraft: Generating 3D Game Levels through Large Language Modelscited by 3
- 2025GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generationcited by 3
- 2025Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environmentscited by 2
- 2025Mortar: Evolving Mechanics for Automatic Game Designcited by 1
12 most cited of 16 All 16 (JSON)
- 2026Programmable Cellular Automata5 Sep 2026
- 2026Procedural Content Metageneration via Program Search and Continual Abstraction Discovery18 Aug 2026
- 2026From World-Gen to Quest-Line: A Dependency-Driven Prompt Pipeline for Coherent RPG Generation28 Apr 2026
- 2026AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Games19 Feb 2026
- 2026Breaking the Assistant Mold: Modeling Behavioral Variation in LLM Based Procedural Character Generation6 Jan 2026
- 2025Mortar: Evolving Mechanics for Automatic Game Design31 Dec 2025
- 2025Vox Deorum: A Hybrid LLM Architecture for 4X / Grand Strategy Game AI -- Lessons from Civilization V21 Dec 2025
- 2025Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environments31 Aug 2025
- 2025GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation27 Jun 2025
- 2025STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Game6 May 2025
- 2025Word2Minecraft: Generating 3D Game Levels through Large Language Models18 Mar 2025
- 2025WhatELSE: Shaping Narrative Spaces at Configurable Level of Abstraction for AI-bridged Interactive Storytelling25 Feb 2025
12 newest of 16 All 16 (JSON)