Generative Ontology: When Structured Knowledge Learns to Create
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Abstract (arXiv)
Traditional ontologies describe domain structure but cannot generate novel artifacts. Large language models generate fluently but produce outputs lacking structural validity, hallucinating mechanisms without components, goals without end conditions. We introduce Generative Ontology, a framework synthesizing these complementary strengths: ontology provides the grammar; the LLM provides the creativity. Generative Ontology encodes domain knowledge as executable Pydantic schemas constraining LLM generation via DSPy signatures. A multi-agent pipeline assigns specialized roles: a Mechanics Architect designs game systems, a Theme Weaver integrates narrative, a Balance Critic identifies exploits, each carrying a professional "anxiety" that prevents shallow outputs. Retrieval-augmented generation grounds designs in precedents from existing exemplars. We demonstrate the framework through GameGrammar, generating complete tabletop game designs, and present three empirical studies. An ablation study (120 designs, 4 conditions) shows multi-agent specialization produces the largest quality gains (fun d=1.12, depth d=1.59; p<.001), while schema validation eliminates structural errors (d=4.78). A benchmark against 20 published board games reveals structural parity but a bounded creative gap (fun d=1.86): generated designs score 7-8 while published games score 8-9. A test-retest study (50 evaluations) validates the LLM-based evaluator, with 7/9 metrics achieving Good-to-Excellent reliability (ICC 0.836-0.989). The pattern generalizes beyond games. Any domain with expert vocabulary, validity constraints, and accumulated exemplars is a candidate for Generative Ontology.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 7 of its 21 references that are in the map. First posted on arXiv 5 Feb 2026.
Builds on
7 of 21 references.
References · 7
- 2023DSPy: Compiling Declarative Language Model Calls into Self-Improving Pipelinescited by 803
- 2024Who Validates the Validators? Aligning LLM-Assisted Evaluation of LLM Outputs with Human Preferencescited by 142
- 2025A Survey of Context Engineering for Large Language Modelscited by 120
- 2024Large Language Models and Games: A Survey and Roadmapcited by 91
- 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
- 2024Ontology-Constrained Generation of Domain-Specific Clinical Summariescited by 4
- 2025Boardwalk: Towards a Framework for Creating Board Games with LLMscited by 2
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Citing papers per year: 2026: 2.
2 papers.
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- 2026Towards Automated Ontology Generation from Unstructured Text: A Multi-Agent LLM Approach
- 2025Ontologies in Design: How Imagining a Tree Reveals Possibilites and Assumptions in Large Language Models
- 2026GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?
- 2026Ontology-to-tools compilation for executable semantic constraint enforcement in LLM agents
- 2025Creativity in LLM-based Multi-Agent Systems: A Survey
- 2024Procedural Adherence and Interpretability Through Neuro-Symbolic Generative Agents
- 2026GamED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation
- 2021Modeling Worlds in Text