mlsanityData to 14 Oct 2026

Automated Unity Game Template Generation from GDDs via NLP and Multi-Modal LLMs

arXiv 2509.08847 ↗First posted 7 Sep 2025cs.AI cs.CL cs.LGcited by 1

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Abstract (arXiv)

This paper presents a novel framework for automated game template generation by transforming Game Design Documents (GDDs) into functional Unity game prototypes using Natural Language Processing (NLP) and multi-modal Large Language Models (LLMs). We introduce an end-to-end system that parses GDDs, extracts structured game specifications, and synthesizes Unity-compatible C# code that implements the core mechanics, systems, and architecture defined in the design documentation. Our approach combines a fine-tuned LLaMA-3 model specialized for Unity code generation with a custom Unity integration package that streamlines the implementation process. Evaluation results demonstrate significant improvements over baseline models, with our fine-tuned model achieving superior performance (4.8/5.0 average score) compared to state-of-the-art LLMs across compilation success, GDD adherence, best practices adoption, and code modularity metrics. The generated templates demonstrate high adherence to GDD specifications across multiple game genres. Our system effectively addresses critical gaps in AI-assisted game development, positioning LLMs as valuable tools in streamlining the transition from game design to implementation.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 8 of its 16 references that are in the map. First posted on arXiv 7 Sep 2025.

Builds on

8 of 16 references.

References · 8

  1. 2024A Survey on Large Language Model-Based Game Agentscited by 112
  2. 2024Large Language Models and Games: A Survey and Roadmapcited by 93
  3. 2023GameGPT: Multi-agent Collaborative Framework for Game Developmentcited by 43
  4. 2024GAVEL: Generating Games Via Evolution and Language Modelscited by 24
  5. 2024Iterative Experience Refinement of Software-Developing Agentscited by 16
  6. 2024GPT for Games: A Scoping Review (2020-2023)cited by 10
  7. 2024Semantic-Driven Topic Modeling Using Transformer-Based Embeddings and Clustering Algorithmscited by 8
  8. 2024Grammar-based Game Description Generation using Large Language Modelscited by 7

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

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  1. 2025Real-Time World Crafting: Generating Structured Game Behaviors from Natural Language with Large Language Models
  2. 2026A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?
  3. 2026GameUIAgent: An LLM-Powered Framework for Automated Game UI Design with Structured Intermediate Representation
  4. 2026OpenGame: Open Agentic Coding for Games
  5. 2026Code2Games: Enabling Coding Agents for Gaming World Generation
  6. 2026GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?
  7. 2026GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?
  8. 202590% Faster, 100% Code-Free: MLLM-Driven Zero-Code 3D Game Development