DreamGarden: A Designer Assistant for Growing Games from a Single Prompt
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Abstract (arXiv)
Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and what new modes of human-computer interaction can emerge from their use? We present DreamGarden, an AI system capable of assisting with the development of diverse game environments in Unreal Engine. At the core of our method is an LLM-driven planner, capable of breaking down a single, high-level prompt -- a dream, memory, or imagined scenario provided by a human user -- into a hierarchical action plan, which is then distributed across specialized submodules facilitating concrete implementation. This system is presented to the user as a garden of plans and actions, both growing independently and responding to user intervention via seed prompts, pruning, and feedback. Through a user study, we explore design implications of this system, charting courses for future work in semi-autonomous assistants and open-ended simulation design.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 44 of its 134 references that are in the map. First posted on arXiv 2 Oct 2024.
Builds on
44 of 134 references.
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32 more
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Built on by
Citing papers per year: 2025: 5; 2026: 5.
10 papers.
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- 2026JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Enginescited by 5
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- 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problemcited by 1
- 2025Diverse Planning with Simulators via Linear Temporal Logiccited by 1
- 2025AnimAgents: Coordinating Multi-Stage Animation Pre-Production with Human-Multi-Agent Collaborationcited by 1
- 2025Elsewise: Authoring Open-ended Interactive Narrative with Possibility Space Visualizationcited by 0
- 2026High Dimensional Procedural Content Generationcited by 0
- 2026SWE-Game: Can Coding Agents Build the Games We Want?cited by 0
- 2026NarrativeSteward: Coordinating Delegation, Guidance, and Verification in Agent-Assisted Interactive Narrative Authoringcited by 0
- 2026NarrativeSteward: Coordinating Delegation, Guidance, and Verification in Agent-Assisted Interactive Narrative Authoring30 Sep 2026
- 2026SWE-Game: Can Coding Agents Build the Games We Want?27 Sep 2026
- 2026JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines18 Jun 2026
- 2026AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems7 Mar 2026
- 2026High Dimensional Procedural Content Generation21 Feb 2026
- 2025Elsewise: Authoring Open-ended Interactive Narrative with Possibility Space Visualization21 Dec 2025
- 2025AnimAgents: Coordinating Multi-Stage Animation Pre-Production with Human-Multi-Agent Collaboration22 Nov 2025
- 2025Diverse Planning with Simulators via Linear Temporal Logic20 Oct 2025
- 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problem6 Oct 2025
- 2025PuzzleJAX: A Benchmark for Reasoning and Learning22 Aug 2025