Open-Ended Wargames with Large Language Models
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Abstract (arXiv)
Wargames are a powerful tool for understanding and rehearsing real-world decision making. Automated play of wargames using artificial intelligence (AI) enables possibilities beyond those of human-conducted games, such as playing the game many times over to see a range of possible outcomes. There are two categories of wargames: quantitative games, with discrete types of moves, and qualitative games, which revolve around open-ended responses. Historically, automation efforts have focused on quantitative games, but large language models (LLMs) make it possible to automate qualitative wargames. We introduce "Snow Globe," an LLM-powered multi-agent system for playing qualitative wargames. With Snow Globe, every stage of a text-based qualitative wargame from scenario preparation to post-game analysis can be optionally carried out by AI, humans, or a combination thereof. We describe its software architecture conceptually and release an open-source implementation alongside this publication. As case studies, we simulate a tabletop exercise about an AI incident response and a political wargame about a geopolitical crisis. We discuss potential applications of the approach and how it fits into the broader wargaming ecosystem.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 7 of its 37 references that are in the map. First posted on arXiv 17 Apr 2024.
Builds on
7 of 37 references.
References · 7
- 2017Attention Is All You Needcited by 60,361
- 2023Sparks of Artificial General Intelligence: Early experiments with GPT-4cited by 2,592
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- 2024Large Language Models and Games: A Survey and Roadmapcited by 93
- 2024Escalation Risks from Language Models in Military and Diplomatic Decision-Makingcited by 63
- 2020AI and Wargamingcited by 1
Built on by
Citing papers per year: 2024: 2; 2025: 3; 2026: 3.
8 papers.
- 2025Scaling Laws For Scalable Oversightcited by 23
- 2024On Large Language Models in National Security Applicationscited by 19
- 2024Measuring Free-Form Decision-Making Inconsistency of Language Models in Military Crisis Simulationscited by 11
- 2025Critical Foreign Policy Decisions (CFPD)-Benchmark: Measuring Diplomatic Preferences in Large Language Modelscited by 7
- 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 2
- 2026Prompt Programming for Cultural Bias and Alignment of Large Language Modelscited by 1
- 2026No One Wins in Nuclear War: A Social Simulation of Military Decision-makingcited by 0
- 2026Position: AI Is Not Ready for Strategic Conflictscited by 0
- 2026No One Wins in Nuclear War: A Social Simulation of Military Decision-making3 Aug 2026
- 2026Position: AI Is Not Ready for Strategic Conflicts31 Jul 2026
- 2026Prompt Programming for Cultural Bias and Alignment of Large Language Models17 Mar 2026
- 2025Shall We Play a Game? Language Models for Open-ended Wargames21 Sep 2025
- 2025Scaling Laws For Scalable Oversight25 Apr 2025
- 2025Critical Foreign Policy Decisions (CFPD)-Benchmark: Measuring Diplomatic Preferences in Large Language Models8 Mar 2025
- 2024Measuring Free-Form Decision-Making Inconsistency of Language Models in Military Crisis Simulations17 Oct 2024
- 2024On Large Language Models in National Security Applications3 Jul 2024
Similar, not cited
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- 2026BotzoneBench: Scalable LLM Evaluation via Graded AI Anchors
- 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach
- 2024A Survey on Large Language Model-Based Game Agents
- 2024Mastering the Digital Art of War: Developing Intelligent Combat Simulation Agents for Wargaming Using Hierarchical Reinforcement Learning