mlsanityData to 14 Oct 2026

Open-Ended Wargames with Large Language Models

arXiv 2404.11446 ↗First posted 17 Apr 2024cs.CL cs.AI cs.CYcited by 8

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Abstract (arXiv)

Wargames are a powerful tool for understanding and rehearsing real-world decision making. Automated play of wargames using artificial intelligence (AI) enables possibilities beyond those of human-conducted games, such as playing the game many times over to see a range of possible outcomes. There are two categories of wargames: quantitative games, with discrete types of moves, and qualitative games, which revolve around open-ended responses. Historically, automation efforts have focused on quantitative games, but large language models (LLMs) make it possible to automate qualitative wargames. We introduce "Snow Globe," an LLM-powered multi-agent system for playing qualitative wargames. With Snow Globe, every stage of a text-based qualitative wargame from scenario preparation to post-game analysis can be optionally carried out by AI, humans, or a combination thereof. We describe its software architecture conceptually and release an open-source implementation alongside this publication. As case studies, we simulate a tabletop exercise about an AI incident response and a political wargame about a geopolitical crisis. We discuss potential applications of the approach and how it fits into the broader wargaming ecosystem.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 7 of its 37 references that are in the map. First posted on arXiv 17 Apr 2024.

Builds on

7 of 37 references.

References · 7

  1. 2017Attention Is All You Needcited by 60,361
  2. 2023Sparks of Artificial General Intelligence: Early experiments with GPT-4cited by 2,592
  3. 2023The Dawn of LMMs: Preliminary Explorations with GPT-4V(ision)cited by 681
  4. 2022Towards Reasoning in Large Language Models: A Surveycited by 596
  5. 2024Large Language Models and Games: A Survey and Roadmapcited by 93
  6. 2024Escalation Risks from Language Models in Military and Diplomatic Decision-Makingcited by 63
  7. 2020AI and Wargamingcited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 3; 2026: 3.

8 papers.

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  1. 2025WGSR-Bench: Wargame-based Game-theoretic Strategic Reasoning Benchmark for Large Language Models
  2. 2023War and Peace (WarAgent): Large Language Model-based Multi-Agent Simulation of World Wars
  3. 2023Strategic Reasoning with Language Models
  4. 2026TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents
  5. 2026BotzoneBench: Scalable LLM Evaluation via Graded AI Anchors
  6. 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach
  7. 2024A Survey on Large Language Model-Based Game Agents
  8. 2024Mastering the Digital Art of War: Developing Intelligent Combat Simulation Agents for Wargaming Using Hierarchical Reinforcement Learning