Cardiverse: Harnessing LLMs for Novel Card Game Prototyping
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Abstract (arXiv)
The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these processes. However, it remains challenging for LLMs to design novel game mechanics beyond existing databases, generate consistent gameplay environments, and develop scalable gameplay AI for large-scale evaluations. This paper addresses these challenges by introducing a comprehensive automated card game prototyping framework. The approach highlights a graph-based indexing method for generating novel game variations, an LLM-driven system for consistent game code generation validated by gameplay records, and a gameplay AI constructing method that uses an ensemble of LLM-generated heuristic functions optimized through self-play. These contributions aim to accelerate card game prototyping, reduce human labor, and lower barriers to entry for game developers. For code repo visit this http URL https://github.com/danruili/Cardiverse
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 35 of its 61 references that are in the map. First posted on arXiv 10 Feb 2025.
Builds on
35 of 61 references.
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.