GUI Agents for Continual Game Generation
On the map: LLM agents and tool use → Software engineering coding agents
Abstract (arXiv)
Generating a game is not the same as making one playable. Existing code-generation approaches often translate a prompt directly into an artifact, leaving interaction-level failures undetected. We argue that game generation requires a player and study two roles for graphical user interface (GUI) agents. First, we introduce PlaytestArena, an evaluation environment containing 200 browser-based game-generation tasks across eight genres, each paired with rubrics of expected in-play behaviors. An independent GUI judge loads and plays each build to adjudicate these rubrics. Second, we propose Play2Code, in which a game agent and a rubric-blind GUI playtester iteratively generate, play, and refine games through shared memory. The playtester provides gameplay traces and actionable feedback, while a separate GPT-5.5 judge assigns final benchmark scores. Across three frontier backbones, Play2Code achieves a 66.8% rubric pass rate, outperforming single-pass and agentic-coding baselines by 37.1 and 14.6 points, respectively. Its scores also improve monotonically across refinement rounds. Further analysis shows that GUI-agent feedback is fully logged and traceable, while its priorities vary substantially across model backbones. These results establish GUI playtesting as an evaluation and refinement signal for interactive code generation. Our project website is available at https://continual-game-generation.vercel.app/
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use. Builds on 26 of its 50 references that are in the map. First posted on arXiv 27 May 2026.
Builds on
26 of 50 references.
Closest ancestors · 3
Same direction, newest first
- 2026WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games17 May
- 2026OpenGame: Open Agentic Coding for Games20 Apr
- 2025Large Language Model Critics for Execution-Free Evaluation of Code Changes28 Jan
Other references · 23
- 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
- 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,210
- 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,134
- 2025HealthBench: Evaluating Large Language Models Towards Improved Human Healthcited by 385
- 2023CodeGeeX: A Pre-Trained Model for Code Generation with Multilingual Benchmarking on HumanEval-Xcited by 294
- 2025UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learningcited by 205
- 2024Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMscited by 173
- 2025Mobile-Agent-E: Self-Evolving Mobile Assistant for Complex Taskscited by 128
- 2024GUI Agents with Foundation Models: A Comprehensive Surveycited by 110
- 2024Large Language Models and Games: A Survey and Roadmapcited by 91
- 2026SkillClaw: Let Skills Evolve Collectively with Agentic Evolvercited by 76
- 2026XSkill: Continual Learning from Experience and Skills in Multimodal Agentscited by 71
11 more
- 2024A Survey on LLM-based Code Generation for Low-Resource and Domain-Specific Programming Languagescited by 65
- 2024Large Language Models and Video Games: A Preliminary Scoping Reviewcited by 23
- 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agentscited by 22
- 2025Real-Time Reasoning Agents in Evolving Environmentscited by 13
- 2026PlayCoder: Making LLM-Generated GUI Code Playablecited by 10
- 2026UEval: A Benchmark for Unified Multimodal Generationcited by 9
- 2026M^star: Every Task Deserves Its Own Memory Harnesscited by 9
- 2025Evaluating LLMs in Open-Source Gamescited by 5
- 2026Learning Adaptive Reasoning Paths for Efficient Visual Reasoningcited by 5
- 2026ACE: Self-Evolving LLM Coding Framework via Adversarial Unit Test Generation and Preference Optimizationcited by 3
- 2025Knowledge Graph-enhanced Large Language Model for Incremental Game PlayTestingcited by 1
Built on by
Citing papers per year: 2026: 16.
16 papers.
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- 2026What Should a Streaming Video Model Remember?cited by 7
- 2026GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?cited by 6
- 2026RSIAgent: Autonomous Exploration for Recursive Self-improvement in New Environmentscited by 5
- 2026AI for Games in the Foundation Model Eracited by 2
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- 2026DAIN: Dynamic Agent-Based Interaction Network for Efficient and Collaborative Multimodal Reasoningcited by 0
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4 more
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- 2026A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?cited by 0
- 2026A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?30 Sep 2026
- 2026SWE-Game: Can Coding Agents Build the Games We Want?27 Sep 2026
- 2026GameASG-Bench: Benchmarking Autonomous Software Generation for Game Development18 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026RSIAgent: Autonomous Exploration for Recursive Self-improvement in New Environments14 Sep 2026
- 2026GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?22 Aug 2026
- 2026ProWAFT: A ROMA-LPD Instance for Workload-Aware and Dynamic Fault Tolerance in FPGA-Based CNN Accelerators2 Jul 2026
- 2026Safe and Adaptive Cloud Healing: Verifying LLM-Generated Recovery Plans with a Neural-Symbolic World Model2 Jul 2026
- 2026Beyond Skepticism: Evaluating LLMs Pedagogical Intent Reasoning with the Adaptive Pedagogical Vigilance Framework2 Jul 2026
- 2026DAIN: Dynamic Agent-Based Interaction Network for Efficient and Collaborative Multimodal Reasoning29 Jun 2026
- 2026A3M: Adaptive, Adversarial and Multi-Objective Learning for Strategic Bidding in Repeated Auctions27 Jun 2026
- 2026EVLA: An Electro-Aware Multimodal Assistant for Physically-Grounded Driving Reasoning and Control27 Jun 2026
4 more
- 2026FinInvest-GTCN: Explainable Graph-Temporal-Causal Modeling for Risk-Aware Investment Decision Optimization27 Jun 2026
- 2026Graph-Based Modeling of Financial Volatility Dynamics23 Jun 2026
- 2026What Should a Streaming Video Model Remember?15 Jun 2026
- 2026ProHiFlo: Hierarchical Flow Matching with Functional Guidance for De Novo Protein Generation3 Jun 2026
- 2026EVLA: An Electro-Aware Multimodal Assistant for Physically-Grounded Driving Reasoning and Controlcited by 0
- 2026DAIN: Dynamic Agent-Based Interaction Network for Efficient and Collaborative Multimodal Reasoningcited by 0
- 2026Beyond Skepticism: Evaluating LLMs Pedagogical Intent Reasoning with the Adaptive Pedagogical Vigilance Frameworkcited by 0
- 2026Beyond Skepticism: Evaluating LLMs Pedagogical Intent Reasoning with the Adaptive Pedagogical Vigilance Framework2 Jul 2026
- 2026DAIN: Dynamic Agent-Based Interaction Network for Efficient and Collaborative Multimodal Reasoning29 Jun 2026
- 2026EVLA: An Electro-Aware Multimodal Assistant for Physically-Grounded Driving Reasoning and Control27 Jun 2026
- 2026What Should a Streaming Video Model Remember?cited by 7
- 2026FinInvest-GTCN: Explainable Graph-Temporal-Causal Modeling for Risk-Aware Investment Decision Optimizationcited by 0
- 2026A3M: Adaptive, Adversarial and Multi-Objective Learning for Strategic Bidding in Repeated Auctionscited by 0
- 2026ProWAFT: A ROMA-LPD Instance for Workload-Aware and Dynamic Fault Tolerance in FPGA-Based CNN Acceleratorscited by 0
- 2026Graph-Based Modeling of Financial Volatility Dynamicscited by 0
- 2026GameASG-Bench: Benchmarking Autonomous Software Generation for Game Developmentcited by 0
- 2026GameASG-Bench: Benchmarking Autonomous Software Generation for Game Development18 Sep 2026
- 2026ProWAFT: A ROMA-LPD Instance for Workload-Aware and Dynamic Fault Tolerance in FPGA-Based CNN Accelerators2 Jul 2026
- 2026A3M: Adaptive, Adversarial and Multi-Objective Learning for Strategic Bidding in Repeated Auctions27 Jun 2026
- 2026FinInvest-GTCN: Explainable Graph-Temporal-Causal Modeling for Risk-Aware Investment Decision Optimization27 Jun 2026
- 2026Graph-Based Modeling of Financial Volatility Dynamics23 Jun 2026
- 2026What Should a Streaming Video Model Remember?15 Jun 2026
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