Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Games
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Recent advancements in large language models (LLMs) have expanded their capabilities beyond traditional text-based tasks to multimodal domains, integrating visual, auditory, and textual data. While multimodal LLMs have been extensively explored for high-level planning in domains like robotics and games, their potential as low-level controllers remains largely untapped. In this paper, we introduce a novel benchmark aimed at testing the emergent capabilities of multimodal LLMs as low-level policies in Atari games. Unlike traditional reinforcement learning (RL) methods that require training for each new environment and reward function specification, these LLMs utilize pre-existing multimodal knowledge to directly engage with game environments. Our study assesses the performances of multiple multimodal LLMs against traditional RL agents, human players, and random agents, focusing on their ability to understand and interact with complex visual scenes and formulate strategic responses. Our results show that these multimodal LLMs are not yet capable of being zero-shot low-level policies. Furthermore, we see that this is, in part, due to their visual and spatial reasoning. Additional results and videos are available on our project webpage: https://dev1nw.github.io/atari-gpt/.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 12 of its 29 references that are in the map. First posted on arXiv 28 Aug 2024.
Builds on
12 of 29 references.
References · 12
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2023GPT-4 Technical Reportcited by 18,132
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2024Gemini 1.5: Unlocking multimodal understanding across millions of tokens of contextcited by 3,175
- 2022Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Taskcited by 417
- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
- 2014Deep Captioning with Multimodal Recurrent Neural Networks (m-RNN)cited by 94
- 2024Large Language Models and Games: A Survey and Roadmapcited by 91
- 2024Scaling Instructable Agents Across Many Simulated Worldscited by 67
- 2024A Survey on Robotics with Foundation Models: toward Embodied AIcited by 53
- 2023Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manualscited by 45
- 2023Interactive Task Planning with Language Modelscited by 36
Built on by
Citing papers per year: 2025: 3; 2026: 5.
8 papers.
- 2025Play to Generalize: Learning to Reason Through Game Playcited by 15
- 2025GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Gamescited by 8
- 2025Rule-Bottleneck Reinforcement Learning: Joint Explanation and Decision Optimization for Resource Allocation with Language Agentscited by 1
- 2026Playing DOOM with 1.3M Parameters: Specialized Small Models vs Large Language Models for Real-Time Game Controlcited by 1
- 2026Playing ZendoWorld: Challenging AI Agents on Active Visual Concept Inductioncited by 1
- 2026See, Symbolize, Act: Grounding VLMs with Spatial Representations for Better Gameplaycited by 0
- 2026Brain alignment of reasoning and action representations from vision-language and action models during naturalistic gameplaycited by 0
- 2026V-ICAL Bench: Evaluating Video In-Context Learning for Multimodal Agents in Interactive Environmentscited by 0
- 2026V-ICAL Bench: Evaluating Video In-Context Learning for Multimodal Agents in Interactive Environments14 Sep 2026
- 2026Playing ZendoWorld: Challenging AI Agents on Active Visual Concept Induction9 Jul 2026
- 2026Brain alignment of reasoning and action representations from vision-language and action models during naturalistic gameplay19 May 2026
- 2026Playing DOOM with 1.3M Parameters: Specialized Small Models vs Large Language Models for Real-Time Game Control8 Apr 2026
- 2026See, Symbolize, Act: Grounding VLMs with Spatial Representations for Better Gameplay12 Mar 2026
- 2025GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games11 Aug 2025
- 2025Play to Generalize: Learning to Reason Through Game Play9 Jun 2025
- 2025Rule-Bottleneck Reinforcement Learning: Joint Explanation and Decision Optimization for Resource Allocation with Language Agents15 Feb 2025
Similar, not cited
Close in wording, no citation either way
- 2022Multi-Game Decision Transformers
- 2025TextAtari: 100K Frames Game Playing with Language Agents
- 2026Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Games
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games
- 2024MORE-3S:Multimodal-based Offline Reinforcement Learning with Shared Semantic Spaces
- 2024Aligning Agents like Large Language Models
- 2025The Evolving Landscape of LLM- and VLM-Integrated Reinforcement Learning
- 2024Large Language Models as Agents in Two-Player Games