mlsanityData to 7 Oct 2026

Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Games

arXiv 2408.15950 ↗First posted 28 Aug 2024cs.AIcited by 8

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Recent advancements in large language models (LLMs) have expanded their capabilities beyond traditional text-based tasks to multimodal domains, integrating visual, auditory, and textual data. While multimodal LLMs have been extensively explored for high-level planning in domains like robotics and games, their potential as low-level controllers remains largely untapped. In this paper, we introduce a novel benchmark aimed at testing the emergent capabilities of multimodal LLMs as low-level policies in Atari games. Unlike traditional reinforcement learning (RL) methods that require training for each new environment and reward function specification, these LLMs utilize pre-existing multimodal knowledge to directly engage with game environments. Our study assesses the performances of multiple multimodal LLMs against traditional RL agents, human players, and random agents, focusing on their ability to understand and interact with complex visual scenes and formulate strategic responses. Our results show that these multimodal LLMs are not yet capable of being zero-shot low-level policies. Furthermore, we see that this is, in part, due to their visual and spatial reasoning. Additional results and videos are available on our project webpage: https://dev1nw.github.io/atari-gpt/.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 12 of its 29 references that are in the map. First posted on arXiv 28 Aug 2024.

Builds on

12 of 29 references.

References · 12

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2023GPT-4 Technical Reportcited by 18,132
  3. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  4. 2024Gemini 1.5: Unlocking multimodal understanding across millions of tokens of contextcited by 3,175
  5. 2022Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Taskcited by 417
  6. 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
  7. 2014Deep Captioning with Multimodal Recurrent Neural Networks (m-RNN)cited by 94
  8. 2024Large Language Models and Games: A Survey and Roadmapcited by 91
  9. 2024Scaling Instructable Agents Across Many Simulated Worldscited by 67
  10. 2024A Survey on Robotics with Foundation Models: toward Embodied AIcited by 53
  11. 2023Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manualscited by 45
  12. 2023Interactive Task Planning with Language Modelscited by 36

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 5.

8 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2022Multi-Game Decision Transformers
  2. 2025TextAtari: 100K Frames Game Playing with Language Agents
  3. 2026Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Games
  4. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games
  5. 2024MORE-3S:Multimodal-based Offline Reinforcement Learning with Shared Semantic Spaces
  6. 2024Aligning Agents like Large Language Models
  7. 2025The Evolving Landscape of LLM- and VLM-Integrated Reinforcement Learning
  8. 2024Large Language Models as Agents in Two-Player Games