PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games
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Abstract (arXiv)
Every time an Interactive Storytelling (IS) system gets a player input, it is facing the world-update problem. Classical approaches to this problem consist in mapping that input to known preprogrammed actions, what can severely constrain the free will of the player. When the expected experience has a strong focus on improvisation, like in Role-playing Games (RPGs), this problem is critical. In this paper we present PAYADOR, a different approach that focuses on predicting the outcomes of the actions instead of representing the actions themselves. To implement this approach, we ground a Large Language Model to a minimal representation of the fictional world, obtaining promising results. We make this contribution open-source, so it can be adapted and used for other related research on unleashing the co-creativity power of RPGs.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 9 of its 29 references that are in the map. First posted on arXiv 9 Apr 2025.
Builds on
9 of 29 references.
References · 9
- 2020Language Models are Few-Shot Learnerscited by 32,419
- 2020The State and Fate of Linguistic Diversity and Inclusion in the NLP Worldcited by 798
- 2022Towards Reasoning in Large Language Models: A Surveycited by 596
- 2023Character-LLM: A Trainable Agent for Role-Playingcited by 339
- 2024Large Language Models and Games: A Survey and Roadmapcited by 93
- 2022Dungeons and Dragons as a Dialog Challenge for Artificial Intelligencecited by 35
- 2024Large Language Models and Video Games: A Preliminary Scoping Reviewcited by 23
- 2022Open-world Story Generation with Structured Knowledge Enhancement: A Comprehensive Surveycited by 22
- 2023Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Gamescited by 3
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Citing papers per year: 2026: 2.
2 papers.