mlsanityData to 14 Oct 2026

Can Large Language Models Master Complex Card Games?

arXiv 2509.01328 ↗First posted 1 Sep 2025cs.CLcited by 4

Not on the map. Why?

Abstract (arXiv)

Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention towards artificial intelligence. Concurrently, large language models (LLMs) have exhibited remarkable capabilities across various tasks, raising the question of whether LLMs can achieve similar success in complex games. In this paper, we explore the potential of LLMs in mastering complex card games. We systematically assess the learning capabilities of LLMs across eight diverse card games, evaluating the impact of fine-tuning on high-quality gameplay data, and examining the models' ability to retain general capabilities while mastering these games. Our findings indicate that: (1) LLMs can approach the performance of strong game AIs through supervised fine-tuning on high-quality data, (2) LLMs can achieve a certain level of proficiency in multiple complex card games simultaneously, with performance augmentation for games with similar rules and conflicts for dissimilar ones, and (3) LLMs experience a decline in general capabilities when mastering complex games, but this decline can be mitigated by integrating a certain amount of general instruction data. The evaluation results demonstrate strong learning ability and versatility of LLMs. The code is available at https://github.com/THUDM/LLM4CardGame

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 32 of its 47 references that are in the map. First posted on arXiv 1 Sep 2025.

Builds on

32 of 47 references.

References · 32

  1. 2020Language Models are Few-Shot Learnerscited by 32,419
  2. 2024The Llama 3 Herd of Modelscited by 14,715
  3. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
  4. 2021Evaluating Large Language Models Trained on Codecited by 8,320
  5. 2024Qwen2.5 Technical Reportcited by 4,942
  6. 2023Let's Verify Step by Stepcited by 3,789
  7. 2024MMLU-Pro: A More Robust and Challenging Multi-Task Language Understanding Benchmarkcited by 1,848
  8. 2024LlamaFactory: Unified Efficient Fine-Tuning of 100+ Language Modelscited by 1,464
  9. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
  10. 2023AgentBench: Evaluating LLMs as Agentscited by 1,267
  11. 2024ChatGLM: A Family of Large Language Models from GLM-130B to GLM-4 All Toolscited by 1,121
  12. 2024Qwen2.5-Math Technical Report: Toward Mathematical Expert Model via Self-Improvementcited by 1,090
20 more
  1. 2024Tulu 3: Pushing Frontiers in Open Language Model Post-Trainingcited by 1,053
  2. 2024ReST-MCTS*: LLM Self-Training via Process Reward Guided Tree Searchcited by 344
  3. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Gamescited by 146
  4. 2024AndroidLab: Training and Systematic Benchmarking of Android Autonomous Agentscited by 107
  5. 2024Agent-Pro: Learning to Evolve via Policy-Level Reflection and Optimizationcited by 94
  6. 2024Large Language Models and Games: A Survey and Roadmapcited by 93
  7. 2023Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4cited by 68
  8. 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 66
  9. 2020Suphx: Mastering Mahjong with Deep Reinforcement Learningcited by 58
  10. 2025Spurious Forgetting in Continual Learning of Language Modelscited by 51
  11. 2024LLMArena: Assessing Capabilities of Large Language Models in Dynamic Multi-Agent Environmentscited by 36
  12. 2019RLCard: A Toolkit for Reinforcement Learning in Card Gamescited by 35
  13. 2024LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrationscited by 32
  14. 2024BattleAgentBench: A Benchmark for Evaluating Cooperation and Competition Capabilities of Language Models in Multi-Agent Systemscited by 26
  15. 2024PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Modelcited by 20
  16. 2024Evaluating and Enhancing LLMs Agent based on Theory of Mind in Guandan: A Multi-Player Cooperative Game under Imperfect Informationcited by 20
  17. 2024SceneGenAgent: Precise Industrial Scene Generation with Coding Agentcited by 13
  18. 2019Combinational Q-Learning for Dou Di Zhucited by 6
  19. 2022DanZero: Mastering GuanDan Game with Reinforcement Learningcited by 5
  20. 2024Enhancing Commentary Strategies for Imperfect Information Card Games: A Study of Large Language Models in Guandan Commentarycited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.