Can Large Language Models Master Complex Card Games?
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Abstract (arXiv)
Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention towards artificial intelligence. Concurrently, large language models (LLMs) have exhibited remarkable capabilities across various tasks, raising the question of whether LLMs can achieve similar success in complex games. In this paper, we explore the potential of LLMs in mastering complex card games. We systematically assess the learning capabilities of LLMs across eight diverse card games, evaluating the impact of fine-tuning on high-quality gameplay data, and examining the models' ability to retain general capabilities while mastering these games. Our findings indicate that: (1) LLMs can approach the performance of strong game AIs through supervised fine-tuning on high-quality data, (2) LLMs can achieve a certain level of proficiency in multiple complex card games simultaneously, with performance augmentation for games with similar rules and conflicts for dissimilar ones, and (3) LLMs experience a decline in general capabilities when mastering complex games, but this decline can be mitigated by integrating a certain amount of general instruction data. The evaluation results demonstrate strong learning ability and versatility of LLMs. The code is available at https://github.com/THUDM/LLM4CardGame
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 32 of its 47 references that are in the map. First posted on arXiv 1 Sep 2025.
Builds on
32 of 47 references.
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Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
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- 2025Outer-Learning Framework for Playing Multi-Player Trick-Taking Card Games: A Case Study in Skatcited by 0
- 2026SAGE: Structured Strategic Reasoning for Efficient LLM Game Playingcited by 0
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- 2026Abstraction Agent3 Sep 2026
- 2026How Far Are LLMs from Professional Poker Players? Revisiting Game-Theoretic Reasoning with Agentic Tool Use31 Jan 2026
- 2025Outer-Learning Framework for Playing Multi-Player Trick-Taking Card Games: A Case Study in Skat17 Dec 2025