The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
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Abstract (arXiv)
This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem. Problems vary from creating levels of different kinds to creating rule sets for simple arcade games. Each problem has its own content representation, control parameters, and evaluation metrics for quality, diversity, and controllability. This benchmark is intended as a first step towards a standardized way of comparing generative algorithms. We use the benchmark to score three baseline algorithms: a random generator, an evolution strategy, and a genetic algorithm. Results show that some problems are easier to solve than others, as well as the impact the chosen objective has on quality, diversity, and controllability of the generated artifacts.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 25 of its 56 references that are in the map. First posted on arXiv 27 Mar 2025.
Builds on
25 of 56 references.
References · 25
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13 more
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Built on by
Citing papers per year: 2025: 2; 2026: 4.
6 papers.
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- 2026Procedural Content Metageneration via Program Search and Continual Abstraction Discoverycited by 0
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- 2026Spec2Game: Can LLMs Generate Complete Playable Games from Detailed Specifications?cited by 0
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- 2026Programmable Cellular Automata5 Sep 2026
- 2026Procedural Content Metageneration via Program Search and Continual Abstraction Discovery18 Aug 2026
- 2026Evolutionary Wave Function Collapse2 Jul 2026
- 2025Symbolically Scaffolded Play: Designing Role-Sensitive Prompts for Generative NPC Dialogue29 Oct 2025
- 202590% Faster, 100% Code-Free: MLLM-Driven Zero-Code 3D Game Development30 Sep 2025