Making New Connections: LLMs as Puzzle Generators for The New York Times' Connections Word Game
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Abstract (arXiv)
The Connections puzzle is a word association game published daily by The New York Times (NYT). In this game, players are asked to find groups of four words that are connected by a common theme. While solving a given Connections puzzle requires both semantic knowledge and abstract reasoning, generating novel puzzles additionally requires a form of metacognition: generators must be able to accurately model the downstream reasoning of potential solvers. In this paper, we investigate the ability of the GPT family of Large Language Models (LLMs) to generate challenging and creative word games for human players. We start with an analysis of the word game Connections and the unique challenges it poses as a Procedural Content Generation (PCG) domain. We then propose a method for generating Connections puzzles using LLMs by adapting a Tree of Thoughts (ToT) prompting approach. We evaluate this method by conducting a user study, asking human players to compare AI-generated puzzles against published Connections puzzles. Our findings show that LLMs are capable puzzle creators, and can generate diverse sets of enjoyable, challenging, and creative Connections puzzles as judged by human users.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 3 of its 9 references that are in the map. First posted on arXiv 15 Jul 2024.
Builds on
3 of 9 references.
References · 3
- 2023Large Language Model Guided Tree-of-Thoughtcited by 218
- 2023Benchmarking Cognitive Biases in Large Language Models as Evaluatorscited by 147
- 2024Large Language Models and Games: A Survey and Roadmapcited by 91
Built on by
Citing papers per year: 2024: 2; 2025: 2.
4 papers.
- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2025Exploring Large Language Models for Word Games:Who is the Spy?cited by 6
- 2024LLMs as Method Actors: A Model for Prompt Engineering and Architecturecited by 2
- 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problemcited by 1
- 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problem6 Oct 2025
- 2025Exploring Large Language Models for Word Games:Who is the Spy?19 Mar 2025
- 2024LLMs as Method Actors: A Model for Prompt Engineering and Architecture8 Nov 2024
- 2024GPT for Games: An Updated Scoping Review (2020-2024)1 Nov 2024
Similar, not cited
Close in wording, no citation either way
- 2024Connecting the Dots: Evaluating Abstract Reasoning Capabilities of LLMs Using the New York Times Connections Word Game
- 2024Missed Connections: Lateral Thinking Puzzles for Large Language Models
- 2024Puzzle Solving using Reasoning of Large Language Models: A Survey
- 2023Solving and Generating NPR Sunday Puzzles with Large Language Models
- 2025LLMs as Deceptive Agents: How Role-Based Prompting Induces Semantic Ambiguity in Puzzle Tasks
- 2024NYT-Connections: A Deceptively Simple Text Classification Task that Stumps System-1 Thinkers
- 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoning
- 2025Baba is LLM: Reasoning in a Game with Dynamic Rules