mlsanityData to 7 Oct 2026

Evaluating Large Language Models with Grid-Based Game Competitions: An Extensible LLM Benchmark and Leaderboard

arXiv 2407.07796 ↗First posted 10 Jul 2024cs.AI cs.CL cs.LGcited by 22

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Abstract (arXiv)

We introduce a novel and extensible benchmark for large language models (LLMs) through grid-based games such as Tic-Tac-Toe, Connect Four, and Gomoku. The open-source game simulation code, available on GitHub, allows LLMs to compete and generates detailed data files in JSON, CSV, TXT, and PNG formats for leaderboard rankings and further analysis. We present the results of games among leading LLMs, including Claude 3.5 Sonnet and Claude 3 Sonnet by Anthropic, Gemini 1.5 Pro and Gemini 1.5 Flash by Google, GPT-4 Turbo and GPT-4o by OpenAI, and Llama3-70B by Meta. We also encourage submissions of results from other LLMs. In total, we simulated 2,310 matches (5 sessions for each pair among 7 LLMs and a random player) across three types of games, using three distinct prompt types: list, illustration, and image. The results revealed significant variations in LLM performance across different games and prompt types, with analysis covering win and disqualification rates, missed opportunity analysis, and invalid move analysis. The details of the leaderboard and result matrix data are available as open-access data on GitHub. This study enhances our understanding of LLMs' capabilities in playing games they were not specifically trained for, helping to assess their rule comprehension and strategic thinking. On the path to Artificial General Intelligence (AGI), this study lays the groundwork for future exploration into their utility in complex decision-making scenarios, illuminating their strategic thinking abilities and offering directions for further inquiry into the limits of LLMs within game-based frameworks.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 28 of its 42 references that are in the map. First posted on arXiv 10 Jul 2024.

Builds on

28 of 42 references.

References · 28

  1. 2017Attention Is All You Needcited by 59,932
  2. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
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  5. 2018GLUE: A Multi-Task Benchmark and Analysis Platform for Natural Language Understandingcited by 4,854
  6. 2018Think you have Solved Question Answering? Try ARC, the AI2 Reasoning Challengecited by 4,710
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16 more
  1. 2019SuperGLUE: A Stickier Benchmark for General-Purpose Language Understanding Systemscited by 1,718
  2. 2023A Survey on Evaluation of Large Language Modelscited by 1,227
  3. 2023A Comprehensive Overview of Large Language Modelscited by 639
  4. 2024Large Language Models: A Surveycited by 506
  5. 2023Challenges and Applications of Large Language Modelscited by 251
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  7. 2023Evaluating Large Language Models: A Comprehensive Surveycited by 200
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 13; 2026: 7.

22 papers.

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  1. 2024GameArena: Evaluating LLM Reasoning through Live Computer Gamescited by 32
  2. 2025Measuring General Intelligence with Generated Gamescited by 21
  3. 2025Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontierscited by 14
  4. 2025Humanizing LLMs: A Survey of Psychological Measurements with Tools, Datasets, and Human-Agent Applicationscited by 10
  5. 2025Game Reasoning Arena: A Framework and Benchmark for Assessing Reasoning Capabilities of Large Language Models via Game Playcited by 10
  6. 2025GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Gamescited by 8
  7. 2025ZeroSumEval: An Extensible Framework For Scaling LLM Evaluation with Inter-Model Competitioncited by 5
  8. 2025ZeroSumEval: Scaling LLM Evaluation with Inter-Model Competitioncited by 5
  9. 2026MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Gamescited by 4
  10. 2025TTT-Bench: A Benchmark for Evaluating Reasoning Ability with Simple and Novel Tic-Tac-Toe-style Gamescited by 3
  11. 2025MARBLE: A Hard Benchmark for Multimodal Spatial Reasoning and Planningcited by 3
  12. 2025Baba is LLM: Reasoning in a Game with Dynamic Rulescited by 2
10 more
  1. 2026Children's Intelligence Tests Pose Challenges for MLLMs? KidGym: A 2D Grid-Based Reasoning Benchmark for MLLMscited by 2
  2. 2024The use of GPT-4o and Other Large Language Models for the Improvement and Design of Self-Assessment Scales for Measurement of Interpersonal Communication Skillscited by 1
  3. 2025SKATE, a Scalable Tournament Eval: Weaker LLMs differentiate between stronger ones using verifiable challengescited by 1
  4. 2025Beyond Next Word Prediction: Developing Comprehensive Evaluation Frameworks for measuring LLM performance on real world applicationscited by 0
  5. 2025Observer, Not Player: Simulating Theory of Mind in LLMs through Game Observationcited by 0
  6. 2026astra-langchain4j: Experiences Combining LLMs and Agent Programmingcited by 0
  7. 2026Reasoning Capabilities of Large Language Models. Lessons Learned from General Game Playingcited by 0
  8. 2026MOSAIC: A Universal Agent-Level Interface for Cross-Paradigm Agent Mixing and Human-AI Collaborationcited by 0
  9. 2026When Reasoning Narrows the Move: Diversity Collapse in LLM Game Playcited by 0
  10. 2026AI Alignment through a Game-theoretic Lens: A Surveycited by 0