mlsanityData to 13 Oct 2026

Convolutional Neural Opacity Radiance Fields

arXiv 2104.01772 ↗First posted 5 Apr 2021cs.CVcited by 16

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Abstract (arXiv)

Photo-realistic modeling and rendering of fuzzy objects with complex opacity are critical for numerous immersive VR/AR applications, but it suffers from strong view-dependent brightness, color. In this paper, we propose a novel scheme to generate opacity radiance fields with a convolutional neural renderer for fuzzy objects, which is the first to combine both explicit opacity supervision and convolutional mechanism into the neural radiance field framework so as to enable high-quality appearance and global consistent alpha mattes generation in arbitrary novel views. More specifically, we propose an efficient sampling strategy along with both the camera rays and image plane, which enables efficient radiance field sampling and learning in a patch-wise manner, as well as a novel volumetric feature integration scheme that generates per-patch hybrid feature embeddings to reconstruct the view-consistent fine-detailed appearance and opacity output. We further adopt a patch-wise adversarial training scheme to preserve both high-frequency appearance and opacity details in a self-supervised framework. We also introduce an effective multi-view image capture system to capture high-quality color and alpha maps for challenging fuzzy objects. Extensive experiments on existing and our new challenging fuzzy object dataset demonstrate that our method achieves photo-realistic, globally consistent, and fined detailed appearance and opacity free-viewpoint rendering for various fuzzy objects.

Key facts. Cited by 16 papers in the map (data through 13 Oct 2026). Builds on 29 of its 60 references that are in the map. First posted on arXiv 5 Apr 2021.

Builds on

29 of 60 references.

References · 29

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,082
  2. 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,516
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  4. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,687
  5. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,686
  6. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,183
  7. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,039
  8. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,231
  9. 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
  10. 2020Neural Sparse Voxel Fieldscited by 959
  11. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  12. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 858
17 more
  1. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  2. 2020Convolutional Occupancy Networkscited by 760
  3. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  4. 2018Free-Form Image Inpainting with Gated Convolutioncited by 594
  5. 2017Neural 3D Mesh Renderercited by 437
  6. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 403
  7. 2019Neural Point-Based Graphicscited by 326
  8. 2017Deep Image Mattingcited by 150
  9. 2016Learning-Based View Synthesis for Light Field Camerascited by 145
  10. 2020Background Matting: The World is Your Green Screencited by 104
  11. 2019Context-Aware Image Matting for Simultaneous Foreground and Alpha Estimationcited by 79
  12. 2020F, B, Alpha Mattingcited by 50
  13. 2019Disentangled Image Mattingcited by 47
  14. 2020High-Resolution Deep Image Mattingcited by 36
  15. 2019A Neural Rendering Framework for Free-Viewpoint Relightingcited by 27
  16. 2018Deep Surface Light Fieldscited by 23
  17. 2014Dissimilarity-based Sparse Subset Selectioncited by 18

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Cited by year (2026 to 13 Oct)

Citing papers per year: 2021: 3; 2022: 4; 2023: 4; 2024: 2; 2025: 0; 2026: 3.

16 papers.

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