GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting
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Abstract (arXiv)
Gaze estimation encounters generalization challenges when dealing with out-of-distribution data. To address this problem, recent methods use neural radiance fields (NeRF) to generate augmented data. However, existing methods based on NeRF are computationally expensive and lack facial details. 3D Gaussian Splatting (3DGS) has become the prevailing representation of neural fields. While 3DGS has been extensively examined in head avatars, it faces challenges with accurate gaze control and generalization across different subjects. In this work, we propose GazeGaussian, the first high-fidelity gaze redirection method that uses a two-stream 3DGS model to represent the face and eye regions separately. Leveraging the unstructured nature of 3DGS, we develop a novel representation of the eye for rigid eye rotation based on the target gaze direction. To enable synthesis generalization across various subjects, we integrate an expression-guided module to inject subject-specific information into the neural renderer. Comprehensive experiments show that GazeGaussian outperforms existing methods in rendering speed, gaze redirection accuracy, and facial synthesis across multiple datasets. The code is available at: https://ucwxb.github.io/GazeGaussian.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 43 of its 64 references that are in the map. First posted on arXiv 20 Nov 2024.
Builds on
43 of 64 references.
References · 43
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31 more
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- 2023EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animationcited by 142
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- 2019Few-Shot Adaptive Gaze Estimationcited by 77
- 2021Gaze Estimation using Transformercited by 68
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Built on by
Citing papers per year: 2025: 3; 2026: 6.
9 papers.
- 2026ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parkingcited by 7
- 2025DiffusionTalker: Efficient and Compact Speech-Driven 3D Talking Head via Personalizer-Guided Distillationcited by 4
- 2025OmniIndoor3D: Comprehensive Indoor 3D Reconstructioncited by 3
- 2025DNRSelect: Active Best View Selection for Deferred Neural Renderingcited by 2
- 2026RSATalker: Realistic Socially-Aware Talking Head Generation for Multi-Turn Conversationcited by 2
- 2026GazeShift: Unsupervised Gaze Estimation and Dataset for VRcited by 1
- 2026GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priorscited by 1
- 2026GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstructioncited by 0
- 2026GazeDiT: Gaze-Accurate Diffusion Image Generation for Eye Tracking via Spatial Conditioningcited by 0
- 2026GazeDiT: Gaze-Accurate Diffusion Image Generation for Eye Tracking via Spatial Conditioning15 Sep 2026
- 2026GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors7 Jun 2026
- 2026GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction21 May 2026
- 2026GazeShift: Unsupervised Gaze Estimation and Dataset for VR8 Mar 2026
- 2026RSATalker: Realistic Socially-Aware Talking Head Generation for Multi-Turn Conversation15 Jan 2026
- 2026ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parking4 Jan 2026
- 2025OmniIndoor3D: Comprehensive Indoor 3D Reconstruction27 May 2025
- 2025DiffusionTalker: Efficient and Compact Speech-Driven 3D Talking Head via Personalizer-Guided Distillation23 Mar 2025
- 2025DNRSelect: Active Best View Selection for Deferred Neural Rendering21 Jan 2025