mlsanityData to 7 Oct 2026

Dr.Hair: Reconstructing Scalp-Connected Hair Strands without Pre-training via Differentiable Rendering of Line Segments

arXiv 2403.17496 ↗First posted 26 Mar 2024cs.CV cs.GRcited by 11

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Abstract (arXiv)

In the film and gaming industries, achieving a realistic hair appearance typically involves the use of strands originating from the scalp. However, reconstructing these strands from observed surface images of hair presents significant challenges. The difficulty in acquiring Ground Truth (GT) data has led state-of-the-art learning-based methods to rely on pre-training with manually prepared synthetic CG data. This process is not only labor-intensive and costly but also introduces complications due to the domain gap when compared to real-world data. In this study, we propose an optimization-based approach that eliminates the need for pre-training. Our method represents hair strands as line segments growing from the scalp and optimizes them using a novel differentiable rendering algorithm. To robustly optimize a substantial number of slender explicit geometries, we introduce 3D orientation estimation utilizing global optimization, strand initialization based on Laplace's equation, and reparameterization that leverages geometric connectivity and spatial proximity. Unlike existing optimization-based methods, our method is capable of reconstructing internal hair flow in an absolute direction. Our method exhibits robust and accurate inverse rendering, surpassing the quality of existing methods and significantly improving processing speed.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 21 of its 70 references that are in the map. First posted on arXiv 26 Mar 2024.

Builds on

21 of 70 references.

References · 21

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  3. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
  4. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  5. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  6. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  7. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  8. 2021H3D-Net: Few-Shot High-Fidelity 3D Head Reconstructioncited by 81
  9. 2024GaussianHair: Hair Modeling and Rendering with Light-aware Gaussianscited by 48
  10. 2023Neural Haircut: Prior-Guided Strand-Based Hair Reconstructioncited by 43
  11. 2022Neural Strands: Learning Hair Geometry and Appearance from Multi-View Imagescited by 39
  12. 2023HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair Modelingcited by 35
9 more
  1. 2022NeuralHDHair: Automatic High-fidelity Hair Modeling from a Single Image Using Implicit Neural Representationscited by 31
  2. 2022NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animationcited by 30
  3. 2021HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capturecited by 29
  4. 2023HAAR: Text-Conditioned Generative Model of 3D Strand-based Human Hairstylescited by 29
  5. 2021Differentiable Surface Rendering via Non-Differentiable Samplingcited by 28
  6. 2023GroomGen: A High-Quality Generative Hair Model Using Hierarchical Latent Representationscited by 28
  7. 2021CDGNet: Class Distribution Guided Network for Human Parsingcited by 26
  8. 2019DeepSketchHair: Deep Sketch-based 3D Hair Modelingcited by 24
  9. 2022Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterizationcited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 5; 2026: 4.

11 papers.