mlsanityData to 14 Oct 2026

GGAvatar: Geometric Adjustment of Gaussian Head Avatar

arXiv 2405.11993 ↗First posted 20 May 2024cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

We propose GGAvatar, a novel 3D avatar representation designed to robustly model dynamic head avatars with complex identities and deformations. GGAvatar employs a coarse-to-fine structure, featuring two core modules: Neutral Gaussian Initialization Module and Geometry Morph Adjuster. Neutral Gaussian Initialization Module pairs Gaussian primitives with deformable triangular meshes, employing an adaptive density control strategy to model the geometric structure of the target subject with neutral expressions. Geometry Morph Adjuster introduces deformation bases for each Gaussian in global space, creating fine-grained low-dimensional representations of deformation behaviors to address the Linear Blend Skinning formula's limitations effectively. Extensive experiments show that GGAvatar can produce high-fidelity renderings, outperforming state-of-the-art methods in visual quality and quantitative metrics.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 33 of its 41 references that are in the map. First posted on arXiv 20 May 2024.

Builds on

33 of 41 references.

References · 33

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,694
  4. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  5. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  6. 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 477
  7. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
  8. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  9. 2018Deep Video Portraitscited by 267
  10. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  11. 2019Neural Voice Puppetry: Audio-driven Facial Reenactmentcited by 250
  12. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
21 more
  1. 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
  2. 2021Neural Head Avatars from Monocular RGB Videoscited by 213
  3. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
  4. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  5. 2022Towards Metrical Reconstruction of Human Facescited by 166
  6. 2023HUGS: Human Gaussian Splatscited by 154
  7. 2017Morphable Face Models - An Open Frameworkcited by 138
  8. 2021Robust High-Resolution Video Matting with Temporal Guidancecited by 137
  9. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  10. 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
  11. 2022Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generationcited by 119
  12. 2022Realistic One-shot Mesh-based Head Avatarscited by 119
  13. 2022Generative Neural Articulated Radiance Fieldscited by 101
  14. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
  15. 2020Learning Compositional Radiance Fields of Dynamic Human Headscited by 78
  16. 2023HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Fieldcited by 37
  17. 2021FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animationcited by 33
  18. 2023BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesiscited by 20
  19. 2024PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splattingcited by 17
  20. 2023Animatable 3D Gaussians for High-fidelity Synthesis of Human Motionscited by 15
  21. 2021Prior-Guided Multi-View 3D Head Reconstructioncited by 14

Built on by

Cited by year

Citing papers per year: 2024: 1; 2025: 1.

2 papers.