Unifying Count-Based Exploration and Intrinsic Motivation
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Cited by 38 in Offline RL and imitation learning from data, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across observations. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels. We transform these pseudo-counts into intrinsic rewards and obtain significantly improved exploration in a number of hard games, including the infamously difficult Montezuma's Revenge.
Key facts. Cited by 632 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Jun 2016.
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Citing papers per year: 2018: 2; 2019: 1; 2020: 1; 2021: 122; 2022: 116; 2023: 118; 2024: 104; 2025: 86; 2026: 82.
632 papers.
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